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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Technologies / Military
Kingdom of Mercia (Age of Charlemagne) Kingdom of Mercia (Age of Charlemagne) Technologies

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Fyrd Levy Military Tier 1
Fyrd Levy
"The shires will be defended, make no mistake."
0 0 Logistics Barracks
2 Logistics Military Tier 2
Logistics
Victory in the field and in the balance books.
0 0 Fyrd Levy
    Replenishment: +3% (faction_to_force_own_unseen)
Call on Vassals Conquerors Long Marches Militia
3 Warrior Aristocracy Military Tier 11
Warrior Aristocracy
The strength to lead is granted to few men.
0 0 Select Fyrd
    Imperium: +30 Imperium points (faction_to_force_own_unseen)
Horse Breeding Planned Movement Professional Soldiers Royal Barracks
4 Siege Masters Military Tier 12
Siege Masters
It takes more than superior numbers to force a surrender.
0 0 Siege Stores
    Enables construction of heavy siege engines (faction_to_force_own_unseen)
Burhs
5 Planned Movement Military Tier 12
Planned Movement
Everything - everything - is considered, right down to the moment of contact, the clash of steel.
0 0 Warrior Aristocracy
    Battle movement speed: +10% (faction_to_force_own_unseen)
Battlefield Surgery
6 Burhs Military Tier 13
Burhs
"A line of forts, to confound the perfidious raiders who plague our shores."
0 0 Siege Masters Professional Soldiers Garrison Quarters
7 Horse Breeding Military Tier 13
Horse Breeding
Beasts for work, for sport, or for war - all can be bred according to need.
0 0 Warrior Aristocracy
    Unit experience: +1 for cavalry unit recruits (faction_to_character_own_unseen)
Professional Soldiers
8 Battlefield Surgery Military Tier 13
Battlefield Surgery
"That leg will have to come off if you want to live - now, hold him down!"
0 0 Planned Movement
    Replenishment: +5% (faction_to_force_own_unseen)
Professional Soldiers
9 Professional Soldiers Military Tier 14
Professional Soldiers
"Survive this battle, and next time, you will stand in the second rank."
0 0 Battlefield Surgery Burhs Horse Breeding Warrior Aristocracy
    Integrity: +2 (faction_to_force_own_unseen)
    Recruitment cost: -15% (faction_to_force_own_unseen)
    Upkeep cost: -10% for all units (faction_to_force_own_unseen)
    Imperium: +35 Imperium points (faction_to_force_own_unseen)
10 Long Marches Military Tier 3
Long Marches
Through which stamina is developed - vital when facing the enemy.
0 0 Logistics
    Fatigue rate: -20% (faction_to_force_own_unseen)
Campaign Planning
11 Conquerors Military Tier 4
Conquerors
It's a short leap from conqueror to deity.
0 0 Logistics
    Raiding income: +20% (faction_to_force_own_unseen)
12 Campaign Planning Military Tier 4
Campaign Planning
Though no plan survives contact with the enemy, not having one courts disaster from the start.
0 0 Long Marches
    Campaign movement range: +20% (faction_to_force_own_unseen)
13 Militia Military Tier 4
Militia
In the war to come everyone must fight, be he farmer, baker or mason.
0 0 Logistics Improved Siege Engines Garrison Encampment
14 Call on Vassals Military Tier 5
Call on Vassals
When the king calls, his vassals must answer. It is a matter of honour.
0 0 Logistics
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Imperium: +20 Imperium points (faction_to_force_own_unseen)
Fyrd Training Improved Siege Engines Master Smiths Select Fyrd
15 Fyrd Training Military Tier 6
Fyrd Training
"Not at all bad for a part-timer. Again, watch me - like this!"
0 0 Call on Vassals
    Unit experience: +1 for infantry unit recruits (faction_to_character_own_unseen)
16 Improved Siege Engines Military Tier 6
Improved Siege Engines
Cities are larger, walls are higher. It follows that the means of their destruction must be also.
0 0 Call on Vassals Militia
    Enables construction of medium siege engines (faction_to_force_own_unseen)
Siege Techniques
17 Siege Techniques Military Tier 7
Siege Techniques
Think outside the box if you wish to break into it.
0 0 Improved Siege Engines Defence in Depth Siege Workshop
18 Master Smiths Military Tier 7
Master Smiths
Metal is like butter in the hands of a master.
0 0 Call on Vassals Forge Deep Iron Mine
19 Select Fyrd Military Tier 8
Select Fyrd
Although they'll never be huscarls, the fyrd can hold the line well enough.
0 0 Call on Vassals
    Imperium: +25 Imperium points (faction_to_force_own_unseen)
Ranged Warfare Warrior Aristocracy Warrior Culture Wooden Wall
20 Warrior Culture Military Tier 9
Warrior Culture
Heroism is all. Nothing else is of any consequence.
0 0 Select Fyrd Wrestling Arena
21 Ranged Warfare Military Tier 9
Ranged Warfare
If you can look a man in the eye, you're close enough to kill him.
0 0 Select Fyrd
    Ammunition: +25% (faction_to_force_own_unseen)
22 Defence in Depth Military Tier 9
Defence in Depth
In order to take ground, you must first give it.
0 0 Siege Techniques
    Attrition: -30% when under siege (all forces)
    Siege holdout time: +1 (double for city-ports) (faction_to_general_own)
Siege Stores
23 Wooden Wall Military Tier 10
Wooden Wall
Proved effective against smaller armies, but of little use during a protracted siege.
0 0 Select Fyrd
    Recruitment cost: -10% for naval units (faction_to_force_own_unseen)
24 Siege Stores Military Tier 10
Siege Stores
Take advantage of the calm, before the storm comes down.
0 0 Defence in Depth
    Ammunition: +25% during siege defence battles (faction_to_force_own_unseen)
Siege Masters
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