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Campaign Planning Kingdom of Charlemagne (Age of Charlemagne)Kingdom of Charlemagne (Age of Charlemagne) Military Tier 4

Campaign Planning

Though no plan survives contact with the enemy, not having one courts disaster from the start.

During late antiquity, there was little attempt by the European powers to stratify and organise their forces in the same way as the Roman army. In the early Middle Ages, however, Carolingian Frankish forces, the Saxons and Lombards gave more thought to their military mechanisms and strategies. For instance, under Charlemagne, Frankish armies became more aggressive and mobile than ever before. Unlike his forebears, who favoured a slow, steady advance, capturing enemy forts and positions along the way, Charlemagne aimed for the heart of his opponents, marching his armies along two or more parallel lines of attack, dividing and conquering, pushing the enemy back into their own territory under pressure. The speed of Charlemagne's attack is what gave his army its edge - he employed forced, long marches, sometimes by night, in order to completely undo his enemy's preparations. The forced march became a popular element of Carolingian strategies for years to come. The army which could march all night, against the odds and the elements, and remain fresh could deal with anything the enemy could throw at it.

Campaign Planning

Node Set

Military Tier 4

research_points

0

cost_per_round

0

Effects

Campaign movement range: +20% (faction_to_force_own_unseen)
Requires
Requires Technologies Long MarchesLong Marches
Enables
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