Martial Culture
When victory is a way of life, defeat is a thing of the past.Battle was an integral part of the various barbarian cultures of antiquity. Tribes of all ethnicities fought the neighbouring Celts, Germans, Slavs, Norsemen, Greeks, nomads and, above all others, the expansionist, imperialist Romans. Amongst themselves, tribes fought on a much smaller scale - attacks typically consisting of brief raids conducted by the elite of the warrior class or two nominated champions facing off in single combat. For the would-be warrior, displays of personal bravery were the only guaranteed route to glory and status. Fighting skills were learned from a very young age through hunting and then honed on raids once they had reached manhood. Nobles could use this opportunity to attract followers to form a warband of their own, whereas members of the free warrior class had to impress an established band to secure a place for themselves. The typical tribal fighting style eschewed the ordered, tactical combat of the civilised peoples in favour of the heroic charge, repeated by a warband until its enemy was routed from the field or their own numbers became too few – whichever happened first.
Node Set Military Tier 13 |
research_points 0 |
cost_per_round 0 |
Effects
Recruitment cost: -5% for non-mercenary units (all forces)Replenishment: +3% (all forces)
Unit experience: +1 for all recruits (faction_to_character_own_unseen)
Requires | |
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Requires Technologies | Elite Military Class Heavy Cavalry Tactics Weapon Mastery |
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