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Martial Culture JutesJutes Military Tier 13

Martial Culture

When victory is a way of life, defeat is a thing of the past.

Battle was an integral part of the various barbarian cultures of antiquity. Tribes of all ethnicities fought the neighbouring Celts, Germans, Slavs, Norsemen, Greeks, nomads and, above all others, the expansionist, imperialist Romans. Amongst themselves, tribes fought on a much smaller scale - attacks typically consisting of brief raids conducted by the elite of the warrior class or two nominated champions facing off in single combat. For the would-be warrior, displays of personal bravery were the only guaranteed route to glory and status. Fighting skills were learned from a very young age through hunting and then honed on raids once they had reached manhood. Nobles could use this opportunity to attract followers to form a warband of their own, whereas members of the free warrior class had to impress an established band to secure a place for themselves. The typical tribal fighting style eschewed the ordered, tactical combat of the civilised peoples in favour of the heroic charge, repeated by a warband until its enemy was routed from the field or their own numbers became too few – whichever happened first.

Martial Culture

Node Set

Military Tier 13

research_points

0

cost_per_round

0

Effects

Recruitment cost: -5% for non-mercenary units (all forces)
Replenishment: +3% (all forces)
Unit experience: +1 for all recruits (faction_to_character_own_unseen)
Requires
Requires Technologies Elite Military ClassElite Military Class Heavy Cavalry TacticsHeavy Cavalry Tactics Weapon MasteryWeapon Mastery
Enables
Enables Technologies Unified MilitaryUnified Military Unified MilitaryUnified Military Unified MilitaryUnified Military
Enables Units Upgrade Barbed LancersBarbed Lancers Cost 181 Upgrade To Royal LancersRoyal Lancers
Germanic ArchersGermanic Archers Cost 106 Upgrade To Elite Germanic ArchersElite Germanic Archers
Germanic BowsGermanic Bows Cost 106 Upgrade To Elite Germanic ArchersElite Germanic Archers
Germanic HuntersGermanic Hunters Cost 106 Upgrade To Elite Germanic ArchersElite Germanic Archers
Germanic LevyGermanic Levy Cost 200 Upgrade To Suebi Oath TakersSuebi Oath Takers
Germanic NoblesGermanic Nobles Cost 213 Upgrade To Suebi NoblesSuebi Nobles
Germanic Spear MastersGermanic Spear Masters Cost 200 Upgrade To Suebi Oath TakersSuebi Oath Takers
Germanic SpearmenGermanic Spearmen Cost 200 Upgrade To Suebi Oath TakersSuebi Oath Takers
GodansmenGodansmen Cost 188 Upgrade To Godan's ChosenGodan's Chosen
Hearth GuardHearth Guard Cost 181 Upgrade To GesithasGesithas
HuscarlsHuscarls Cost 200 Upgrade To Royal HuscarlsRoyal Huscarls
Nordic LevyNordic Levy Cost 131 Upgrade To Elite Nordic SpearmenElite Nordic Spearmen
Nordic SpearmenNordic Spearmen Cost 131 Upgrade To Elite Nordic SpearmenElite Nordic Spearmen
Strike Liburnian - Nordic Light BoatmenStrike Liburnian - Nordic Light Boatmen Cost 75 Upgrade To Assault Liburnian - Nordic Light BoatmenAssault Liburnian - Nordic Light Boatmen
Drekkar Dragonship - Nordic MaraudersDrekkar Dragonship - Nordic Marauders Cost 175 Upgrade To Drekkar Dragonship - Nordic Berserker MaraudersDrekkar Dragonship - Nordic Berserker Marauders
Enables Buildings Military PortMilitary Port
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