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HomeHome / Total War: Attila / Jutes / Units / Huscarls
Huscarls JutesJutes Melee Infantry

Huscarls

Armoured warriors, brave and loyal to their last breath.

Literally meaning ‘masters of the house’, ‘housecarls’ or ‘huscarls’ were free soldiers in the service of a Nordic warlord or king. Specifically, they acted as his bodyguard, fighting alongside and protecting him on the battlefield. If a lord was killed, his huscarls were duty-bound to avenge his death. Dressed head to foot in chainmail and carrying a shield, huscarls generally fought with swords or two-handed axes. Gradually, as Norse society progressed, they were elevated from being a mere fighting unit to positions within the royal court, where they were given the honour of sitting at the king’s table. By the end of the Dark Ages the name 'huscarl' was more broadly used to refer to anyone who directly served another, more powerful warrior.

Huscarls

Unit Name

Huscarls

Main Unit Key

att_nor_huscarls

Land Unit Key

att_nor_huscarls

Naval Unit Key

att_lon_heavy_tra_nor

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

355

Melee Attack

62

Melee Damage

56

├ Melee Weapon

att_dane_axe

├ Melee Base Damage

40

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

20

Charge Bonus

87

Melee Defence

22

├ Base Defence

22

├ Shield

att_none

└ Shield Defence

0

Armour

25

├ Armour

att_leather_very_heavy

├ Armour Defence

25

└ Shield Armour

0

Health

99

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

9

Morale

45

Abilities

Huscarls
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Martial Culture Cost 200 Upgrade To Royal Huscarls
Requires Buildings
Huscarls Lv. 0 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Warriors' Encampment
Warriors' Encampment
(att_bld_barbmigs_military_warriors_4)
Level 3
Garrison Buildings
Huscarls x 1 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Huscarls x 2 Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign