Left Panel
Military | ||||||
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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 Warrior Aristocracy The strength to lead is granted to few men. |
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0 | 0 | |||||
2 |
Military Tier 2 Regional Defence Force A well-defended coastline keeps the wolves from the door. |
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0 | 0 |
Recruitment cost: -2% (faction_to_force_own_unseen) |
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3 |
Military Tier 11 Improved Incendiary Warfare Even amongst the mighty, fear of fire is a great leveller. |
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0 | 0 |
Replenishment: +3% (all forces) Missile attack rate: +10 for siege units (faction_to_force_own_unseen) Enables construction of heavy siege engines (faction_to_force_own_unseen) Attrition: -30% when laying siege (all forces) Enemy siege holdout time: -1 (double for city-ports) (faction_to_general_own) |
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4 |
Military Tier 11 Billeting It is sensible to receive armed men warmly. |
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0 | 0 |
Replenishment: +3% (all forces) Recruitment cost: -5% (faction_to_force_own_unseen) Upkeep cost: -5% for all units (faction_to_force_own_unseen) |
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5 |
Military Tier 11 Elite Military Class Hierarchy keeps men in line and reminds them of their station. |
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0 | 0 |
Replenishment: +3% (all forces) Unit experience +1 experience for axe infantry recruits (faction_to_character_own_unseen) Unit experience +1 experience for sword infantry recruits (faction_to_character_own_unseen) Unit experience: +1 for cavalry unit recruits (faction_to_character_own_unseen) |
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6 |
Military Tier 12 Weapon Mastery A true warrior can kill in a wide variety of ways. |
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0 | 0 |
Replenishment: +3% (all forces) Missile attack rate: +10% for missile units (faction_to_force_own_unseen) Armour: +3% (faction_to_force_own_unseen) Melee damage: +3% (faction_to_force_own_unseen) |
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7 |
Military Tier 13 Martial Culture When victory is a way of life, defeat is a thing of the past. |
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0 | 0 |
Replenishment: +3% (all forces) Unit experience: +1 for all recruits (faction_to_character_own_unseen) |
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8 |
Military Tier 13 Mercenary Contracts Seeking help is not always a sign of weakness. |
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0 | 0 |
Replenishment: +3% (all forces) Recruitment cost: -10% for mercenary units (all characters) Upkeep cost: -30% for mercenary units (faction_to_force_own_unseen) |
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9 |
Military Tier 13 Royal Rhetoric Oft times, the carrot is better than the stick. |
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0 | 0 |
Replenishment: +3% (all forces) Integrity: +2 (faction_to_force_own_unseen) Campaign movement range: +10% (faction_to_force_own_unseen) |
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10 |
Military Tier 14 Unified Military A strong man can unite all under one banner. |
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0 | 0 |
Integrity: +3 (faction_to_force_own_unseen) Replenishment: +2% (faction_to_force_own_unseen) Recruitment capacity: +1 (faction_to_province_own_unseen) Recruitment capacity: +1 when hording. (faction_to_force_own_unseen) |
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11 |
Military Tier 3 Roman Logistics System An army marches on its stomach. |
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0 | 0 |
Ammunition: +5% (faction_to_force_own_unseen) |
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12 |
Military Tier 3 Militarised Society It doesn't hurt to keep a few strong arms about. |
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0 | 0 |
Upkeep cost: -10% for melee infantry units (faction_to_force_own_unseen) |
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13 |
Military Tier 4 Military Manoeuvres Animal cunning beats weight of numbers every time. |
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0 | 0 |
Fatigue rate: -20% (faction_to_force_own_unseen) |
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14 |
Military Tier 5 Defined Military Obligation Being prepared is half the battle, and possibly all of the war. |
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0 | 0 |
Integrity: +1 (faction_to_force_own_unseen) |
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15 |
Military Tier 5 Standardised Equipment Standardised equipment turns a rabble into an army. |
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0 | 0 |
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16 |
Military Tier 6 Defined Army Taxation Weapons, and men to wield them, do not come cheap. |
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0 | 0 |
Recruitment cost: -10% for melee infantry units (faction_to_force_own_unseen) |
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17 |
Military Tier 6 Mastery of Terrain Intricate knowledge of your homeland is worth its weight in gold. |
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0 | 0 |
Battle movement speed: +5% (faction_to_force_own_unseen) |
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18 |
Military Tier 7 Foreign Siege Methods Only the foolish fail to learn from their enemies. |
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0 | 0 |
Enables construction of medium siege engines (faction_to_force_own_unseen) Siege holdout time: +1 (double for city-ports) (faction_to_general_own) |
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19 |
Military Tier 8 Army Drills "It worked for the Romans. It can work again for us." |
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0 | 0 |
Recruitment capacity: +1 when hording. (all forces) Unit experience: +1 for missile unit recruits (faction_to_character_own_unseen) Unit experience: +1 for spear infantry recruits (faction_to_character_own_unseen) |
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20 |
Military Tier 8 Combat at Distance If you can look a man in the eye, you're close enough to kill him. |
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0 | 0 |
Recruitment capacity: +1 when hording. (all forces) Ammunition: +10% (faction_to_force_own_unseen) Missile damage: +5% (faction_to_army_own_unseen) |
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21 |
Military Tier 8 Involuntary Levy The weakness of lesser men should always be exploited. |
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0 | 0 |
Recruitment capacity: +1 when hording. (all forces) Recruitment capacity: +1 (faction_to_province_own_unseen) Recruitment cost: -10% for cavalry units (faction_to_force_own_unseen) Recruitment cost: -10% for ranged infantry units (faction_to_force_own_unseen) Recruitment capacity: +1 when hording. (faction_to_force_own_unseen) |
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22 |
Military Tier 9 Organised Armour Production Aggression alone is not enough to keep a man safe. |
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0 | 0 |
Recruitment capacity: +1 when hording. (all forces) Replenishment: +1% (faction_to_force_own_unseen) |
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23 |
Military Tier 9 Advanced Siegecraft It takes more than superior numbers to force a surrender. |
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0 | 0 |
Recruitment capacity: +1 when hording. (all forces) Attrition: -30% when under siege (all forces) |
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24 |
Military Tier 10 Heavy Cavalry Tactics A well-timed cavalry charge is as powerful as a raging storm. |
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0 | 0 |
Recruitment capacity: +1 when hording. (all forces) Charge bonus: +5% for cavalry units (faction_to_force_own_unseen) Charge bonus: +5% (faction_to_force_own_unseen) |
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