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Suebians Suebians Technologies

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Warrior Aristocracy Military Tier 1
Warrior Aristocracy
The strength to lead is granted to few men.
0 0 Regional Defence Force Artisan
2 Regional Defence Force Military Tier 2
Regional Defence Force
A well-defended coastline keeps the wolves from the door.
0 0 Warrior Aristocracy
    Recruitment cost: -5% for non-mercenary units (all forces)
    Recruitment cost: -2% (faction_to_force_own_unseen)
Militarised Society Roman Logistics System Hunters' Camp
3 Improved Incendiary Warfare Military Tier 11
Improved Incendiary Warfare
Even amongst the mighty, fear of fire is a great leveller.
0 0 Advanced Siegecraft
    Recruitment cost: -5% for non-mercenary units (all forces)
    Replenishment: +3% (all forces)
    Missile attack rate: +10 for siege units (faction_to_force_own_unseen)
    Enables construction of heavy siege engines (faction_to_force_own_unseen)
    Attrition: -30% when laying siege (all forces)
    Enemy siege holdout time: -1 (double for city-ports) (faction_to_general_own)
4 Billeting Military Tier 11
Billeting
It is sensible to receive armed men warmly.
0 0 Involuntary Levy
    Recruitment cost: -5% for non-mercenary units (all forces)
    Replenishment: +3% (all forces)
    Recruitment cost: -5% (faction_to_force_own_unseen)
    Upkeep cost: -5% for all units (faction_to_force_own_unseen)
Mercenary Contracts
5 Elite Military Class Military Tier 11
Elite Military Class
Hierarchy keeps men in line and reminds them of their station.
0 0 Army Drills
    Recruitment cost: -5% for non-mercenary units (all forces)
    Replenishment: +3% (all forces)
    Unit experience +1 experience for axe infantry recruits (faction_to_character_own_unseen)
    Unit experience +1 experience for sword infantry recruits (faction_to_character_own_unseen)
    Unit experience: +1 for cavalry unit recruits (faction_to_character_own_unseen)
Martial Culture Royal Rhetoric
6 Weapon Mastery Military Tier 12
Weapon Mastery
A true warrior can kill in a wide variety of ways.
0 0 Organised Armour Production
    Recruitment cost: -5% for non-mercenary units (all forces)
    Replenishment: +3% (all forces)
    Missile attack rate: +10% for missile units (faction_to_force_own_unseen)
    Armour: +3% (faction_to_force_own_unseen)
    Melee damage: +3% (faction_to_force_own_unseen)
Martial Culture
7 Martial Culture Military Tier 13
Martial Culture
When victory is a way of life, defeat is a thing of the past.
0 0 Elite Military Class Heavy Cavalry Tactics Weapon Mastery
    Recruitment cost: -5% for non-mercenary units (all forces)
    Replenishment: +3% (all forces)
    Unit experience: +1 for all recruits (faction_to_character_own_unseen)
Unified Military Military Port
8 Mercenary Contracts Military Tier 13
Mercenary Contracts
Seeking help is not always a sign of weakness.
0 0 Billeting
    Recruitment cost: -5% for non-mercenary units (all forces)
    Replenishment: +3% (all forces)
    Recruitment cost: -10% for mercenary units (all characters)
    Upkeep cost: -30% for mercenary units (faction_to_force_own_unseen)
9 Royal Rhetoric Military Tier 13
Royal Rhetoric
Oft times, the carrot is better than the stick.
0 0 Elite Military Class
    Recruitment cost: -5% for non-mercenary units (all forces)
    Replenishment: +3% (all forces)
    Integrity: +2 (faction_to_force_own_unseen)
    Campaign movement range: +10% (faction_to_force_own_unseen)
10 Unified Military Military Tier 14
Unified Military
A strong man can unite all under one banner.
0 0 Martial Culture
    Recruitment cost: -5% for non-mercenary units (all forces)
    Integrity: +3 (faction_to_force_own_unseen)
    Replenishment: +2% (faction_to_force_own_unseen)
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (faction_to_force_own_unseen)
11 Roman Logistics System Military Tier 3
Roman Logistics System
An army marches on its stomach.
0 0 Regional Defence Force
    Recruitment cost: -5% for non-mercenary units (all forces)
    Ammunition: +5% (faction_to_force_own_unseen)
Defined Military Obligation Foreign Siege Methods Military Manoeuvres Wood Carver
12 Militarised Society Military Tier 3
Militarised Society
It doesn't hurt to keep a few strong arms about.
0 0 Regional Defence Force
    Recruitment cost: -5% for non-mercenary units (all forces)
    Upkeep cost: -10% for melee infantry units (faction_to_force_own_unseen)
Defined Army Taxation Standardised Equipment Smithy
13 Military Manoeuvres Military Tier 4
Military Manoeuvres
Animal cunning beats weight of numbers every time.
0 0 Roman Logistics System
    Recruitment cost: -5% for non-mercenary units (all forces)
    Fatigue rate: -20% (faction_to_force_own_unseen)
Standardised Equipment
14 Defined Military Obligation Military Tier 5
Defined Military Obligation
Being prepared is half the battle, and possibly all of the war.
0 0 Roman Logistics System
    Campaign movement range: +8% (all forces)
    Integrity: +1 (faction_to_force_own_unseen)
Army Drills
15 Standardised Equipment Military Tier 5
Standardised Equipment
Standardised equipment turns a rabble into an army.
0 0 Militarised Society Military Manoeuvres
    Campaign movement range: +8% (all forces)
Involuntary Levy Mastery of Terrain Steel Forge Sparring Fields
16 Defined Army Taxation Military Tier 6
Defined Army Taxation
Weapons, and men to wield them, do not come cheap.
0 0 Militarised Society
    Campaign movement range: +8% (all forces)
    Recruitment cost: -10% for melee infantry units (faction_to_force_own_unseen)
Involuntary Levy
17 Mastery of Terrain Military Tier 6
Mastery of Terrain
Intricate knowledge of your homeland is worth its weight in gold.
0 0 Standardised Equipment
    Campaign movement range: +8% (all forces)
    Battle movement speed: +5% (faction_to_force_own_unseen)
Combat at Distance Military Wharf
18 Foreign Siege Methods Military Tier 7
Foreign Siege Methods
Only the foolish fail to learn from their enemies.
0 0 Roman Logistics System
    Campaign movement range: +8% (all forces)
    Enables construction of medium siege engines (faction_to_force_own_unseen)
    Siege holdout time: +1 (double for city-ports) (faction_to_general_own)
Combat at Distance Carpenter Archery Range
19 Army Drills Military Tier 8
Army Drills
"It worked for the Romans. It can work again for us."
0 0 Defined Military Obligation
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (all forces)
    Unit experience: +1 for missile unit recruits (faction_to_character_own_unseen)
    Unit experience: +1 for spear infantry recruits (faction_to_character_own_unseen)
Advanced Siegecraft Elite Military Class
20 Combat at Distance Military Tier 8
Combat at Distance
If you can look a man in the eye, you're close enough to kill him.
0 0 Foreign Siege Methods Mastery of Terrain
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (all forces)
    Ammunition: +10% (faction_to_force_own_unseen)
    Missile damage: +5% (faction_to_army_own_unseen)
Advanced Siegecraft Heavy Cavalry Tactics
21 Involuntary Levy Military Tier 8
Involuntary Levy
The weakness of lesser men should always be exploited.
0 0 Defined Army Taxation Standardised Equipment
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (all forces)
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment cost: -10% for cavalry units (faction_to_force_own_unseen)
    Recruitment cost: -10% for ranged infantry units (faction_to_force_own_unseen)
    Recruitment capacity: +1 when hording. (faction_to_force_own_unseen)
Organised Armour Production Billeting
22 Organised Armour Production Military Tier 9
Organised Armour Production
Aggression alone is not enough to keep a man safe.
0 0 Involuntary Levy
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (all forces)
    Replenishment: +1% (faction_to_force_own_unseen)
Heavy Cavalry Tactics Weapon Mastery Smiths' Guild Warriors' Encampment
23 Advanced Siegecraft Military Tier 9
Advanced Siegecraft
It takes more than superior numbers to force a surrender.
0 0 Army Drills Combat at Distance
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (all forces)
    Attrition: -30% when under siege (all forces)
Improved Incendiary Warfare Carpenters' Guild Hunters' Encampment
24 Heavy Cavalry Tactics Military Tier 10
Heavy Cavalry Tactics
A well-timed cavalry charge is as powerful as a raging storm.
0 0 Combat at Distance Organised Armour Production
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (all forces)
    Charge bonus: +5% for cavalry units (faction_to_force_own_unseen)
    Charge bonus: +5% (faction_to_force_own_unseen)
Martial Culture
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