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HomeHome / Total War: Attila / Pictish Rebels (Age of Charlemagne) / Buildings / Barracks
Barracks Pictish Rebels (Age of Charlemagne)Pictish Rebels (Age of Charlemagne) Barracks Level 2

Barracks

"Train hard, fight well. Some of you may yet survive."

'Barracks' did not always refer to buildings that housed military personnel. Originally, they were called 'baraca' (from Catalan) and housed both people and animals alike. During the time of the Roman Empire, the elite Praetorian Guard were housed in barracks, as befitted their status as the Emperor's bodyguards. Indeed, early barracks were reserved entirely for elite regiments. Further examples were then constructed for more standard troops, such as the fortresses at Vercovicium and Vindolanda in Roman England. Building barracks inside fortresses made logistical sense, as troops would live and train in the place they were expected to defend. Over the centuries, the central idea of barracks changed little - in addition to living quarters, they also developed a large central courtyard for training and parading upon. As professional standing armies were smaller during the Middle Ages, barracks were less common than during later centuries, when enormous professional forces required larger building solutions.

Barracks

Muster Hall
Muster Hall
(cha_bld_barracks_1)
Barracks Level 0
Barracks
Barracks
(cha_bld_barracks_2)
Barracks Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Barracks Level 2
Barracks

Building Name

Barracks

Level Name

cha_bld_barracks_2

Building Chain

Barracks

Building Level

2

Create Time

4

Create Cost

2000

Require Technology

Fyrd Levy
Fyrd Levy

Effects

Food consumption: -10 (region_to_region_own)

Provides Garrison Army

160 Javelinmen
Javelinmen
(cha_cel_javelinmen)
Missile Infantry
160 Pictish Archers
Pictish Archers
(cha_cel_pictish_archers)
Missile Infantry
160 Sword Band
Sword Band
(cha_cel_sword_band)
Melee Infantry
160 Sword Warriors
Sword Warriors
(cha_cel_sword_warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Axemen
Melee Infantry / Melee Infantry / (cha_cel_axemen)
Axemen
In the hands of skilled men, axes are terrifying weapons.
160 400 400 38 32 55 29 10 100 34
2
40 Gazehounds
Melee Infantry / Melee Infantry / (cha_cel_gazelhounds)
Gazehounds
Man's best friend can also be a savage, terrible enemy.
40 500 500 7 9 2 2 6 100 34
3
160 Javelinmen
Missile Infantry / Missile Infantry / (cha_cel_javelinmen)
Javelinmen
Stealth and surprise are useful on the field, as well as on the hunt.
160 150 150 70 80 7 5 7 9 2 22 6 100 26
4
160 Pictish Archers
Missile Infantry / Missile Infantry / (cha_cel_pictish_archers)
Pictish Archers
The skills of the hunt - hiding and a sudden strike - are the skills of a warrior.
160 200 200 38 150 4 15 7 9 2 2 6 100 28
5
160 Pictish Crossbowmen
Missile Infantry / Missile Infantry / (cha_cel_pictish_crossbowmen)
Pictish Crossbowmen
There's no arguing with a quarrel.
160 250 250 65 125 2 12 5 9 1 1 6 100 26
6
160 Sword Band
Melee Infantry / Melee Infantry / (cha_cel_sword_band)
Sword Band
There is a deep savagery in these warrior's hearts; a delight in battle for its own sake.
160 350 350 42 40 33 40 10 100 36
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