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Muslim Rebels (Age of Charlemagne) Buildings
Mosque Buildings
Mosque
Mosque
(cha_bld_mosque_1) Level 0 |
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Mosque | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Mosque Level 1 Mosque A place of worship, where one may prostrate himself in prayer. |
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2 | 1000 |
Public order: +3 (province_to_province_own) Public order: +1 (province_to_province_own_adjacent_food) Enables agent recruitment: Imam (province_to_province_own) Religious influence: +2 Islam (region_to_region_own) Religious osmosis: +1 Islam (province_to_province_own) |
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2 |
Mosque Level 2 Minareted Mosque All must hear the call to prayer. |
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4 | 2000 |
Public order: +6 (province_to_province_own) Public order: +2 (province_to_province_own_adjacent_food) Enables agent recruitment: Imam (province_to_province_own) Religious influence: +4 Islam (region_to_region_own) Religious osmosis: +2 Islam (province_to_province_own) |
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3 |
Mosque Level 3 Grand Mosque A dazzling structure, created in joyful celebration of God. |
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6 | 3000 |
Public order: +9 (province_to_province_own) Public order: +3 (province_to_province_own_adjacent_food) Enables agent recruitment: Imam (province_to_province_own) Imperium: +10 Imperium points (faction_to_faction_own_unseen) Religious influence: +6 Islam (region_to_region_own) Religious osmosis: +3 Islam (province_to_province_own) |
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