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HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Buildings / Shipwright
Shipwright Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Port Level 3

Shipwright

The shipwright builds, his nation dominates.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1000km than march a tenth of that distance. Good ports were the key, where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(cha_bld_port_ruin)
Port Level 0
Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Port Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Port Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Port Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Port Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Port Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Port Level 2
Shipwright

Building Name

Shipwright

Level Name

cha_bld_port_military_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

No Effect

Provides Garrison Army

128 Longship - Viking Heavy Raiders
Longship - Viking Heavy Raiders
(cha_vik_longship_heavy_raiders)
Melee Ship
128 Longship - Viking Marauders
Longship - Viking Marauders
(cha_vik_longship_marauders)
Melee Ship
128 Longship - Viking Raiders
Longship - Viking Raiders
(cha_vik_longship_raiders)
Melee Ship
88 Longship - Viking Ship Archers
Longship - Viking Ship Archers
(cha_vik_longship_ship_archers)
Missile Ship
128 Longship - Viking Smashers
Longship - Viking Smashers
(cha_vik_longship_smashers)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
128 Longship - Viking Marauders
Light Ship / Melee Ship / (cha_vik_longship_marauders)
Longship - Viking Marauders
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 500 500 1800 7 45 40 34 54 6 100 36
2
128 Longship - Viking Raiders
Light Ship / Melee Ship / (cha_vik_longship_raiders)
Longship - Viking Raiders
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 550 550 1800 7 45 32 34 32 6 100 36
3
88 Longship - Viking Ship Archers
Light Ship / Missile Ship / (cha_vik_longship_ship_archers)
Longship - Viking Ship Archers
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 1800 7 38 150 4 20 7 14 2 2 6 100 26
4
128 Longship - Viking Smashers
Light Ship / Melee Ship / (cha_vik_longship_smashers)
Longship - Viking Smashers
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 450 450 1800 7 59 50 87 4 6 100 42
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