Left Panel
menu
HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Mosque Buildings
Emirate of Cordoba (Age of Charlemagne) Emirate of Cordoba (Age of Charlemagne) Buildings

Mosque Buildings




Mosque

Mosque
Mosque
(cha_bld_mosque_1)
Level 0
Minareted Mosque
Minareted Mosque
(cha_bld_mosque_2)
Level 1
Grand Mosque
Grand Mosque
(cha_bld_mosque_3)
Level 2
Mosque
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Mosque Mosque Level 1
Mosque
A place of worship, where one may prostrate himself in prayer.
2 1000 Public order: +3 (province_to_province_own)
Public order: +1 (province_to_province_own_adjacent_food)
Enables agent recruitment: Imam (province_to_province_own)
Religious influence: +2 Islam (region_to_region_own)
Religious osmosis: +1 Islam (province_to_province_own)
2 Minareted Mosque Mosque Level 2
Minareted Mosque
All must hear the call to prayer.
4 2000 Public order: +6 (province_to_province_own)
Public order: +2 (province_to_province_own_adjacent_food)
Enables agent recruitment: Imam (province_to_province_own)
Religious influence: +4 Islam (region_to_region_own)
Religious osmosis: +2 Islam (province_to_province_own)
3 Grand Mosque Mosque Level 3
Grand Mosque
A dazzling structure, created in joyful celebration of God.
6 3000 Public order: +9 (province_to_province_own)
Public order: +3 (province_to_province_own_adjacent_food)
Enables agent recruitment: Imam (province_to_province_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
Religious influence: +6 Islam (region_to_region_own)
Religious osmosis: +3 Islam (province_to_province_own)
Facebook