Left Panel
menu
HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Mosque
Mosque Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Mosque Level 1

Mosque

A place of worship, where one may prostrate himself in prayer.

The mosque is the most important place for the faithful Muslim, much like the church is to the Christian equivalent. The first mosque is widely (though not totally) considered to be the Masjid-al-Haram (also now known as the Great Mosque of Mecca) and is built around the Kaaba - a small, black building considered to be the 'house of God' - Islam's most sacred site, the one to which all Muslims face when called to prayer. All other mosques have a prayer hall known as the 'musallah'. The far wall of this room is called the 'qibla wall' ('qibla' being the direction Muslims must face at prayer) and should directly face the Kaaba, no matter the distance. Early mosques were relatively unassuming structures, but over time they developed more decorative features, such as domes and minarets. Yet the onion-domed, needling minarets were also built with a specific purpose - from their apex, the call to prayer ('adhan') was issued five times a day. Although mosques could be relied upon to have certain distinguishing features, they were nevertheless different depending on their location and surrounding culture - for instance, the mosques in Iran and Jerusalem are visually different from those in Al-Andalus. The Umayyad rulers of Al-Andalus were determined to create a mosque to rival those of Baghdad and Jerusalem, and so built a magnificent example atop a Christian cathedral already established in Cordoba. An impressive structure by any stretch of the imagination, the mosque-cathedral contains 856 columns in its main hall, with gold filigree and ornate leafwork throughout. The structure still stands today as a world heritage site, though after the Reconquista it was returned to its original function as a cathedral.

Mosque

Mosque
Mosque
(cha_bld_mosque_1)
Mosque Level 0
Minareted Mosque
Minareted Mosque
(cha_bld_mosque_2)
Mosque Level 1
Grand Mosque
Grand Mosque
(cha_bld_mosque_3)
Mosque Level 2
Mosque

Building Name

Mosque

Level Name

cha_bld_mosque_1

Building Chain

Mosque

Building Level

1

Create Time

2

Create Cost

1000

Effects

Public order: +3 (province_to_province_own)
Public order: +1 (province_to_province_own_adjacent_food)
Enables agent recruitment: Imam (province_to_province_own)
Religious influence: +2 Islam (region_to_region_own)
Religious osmosis: +1 Islam (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook