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Beheading Copse LangobardsLangobards Religion Level 5

Beheading Copse

Give praise to nature. Sever head from body.

The transition of the Germanic tribes to Christianity was a gradual one, and occurred mainly in the later centuries of the 1st millennium, once the Merovingian Franks began to rise. Before that, the evidence suggests that most tribes were pagan before the 8th century AD, with the historian Agathias of Myrina recounting how they gave worship to natural elements like trees, rivers, valleys and mountains, communing with the natural world and making beheading animals in sacrifice. The Alamans, in particular, were vicious to those who did not share their beliefs, burning the places of worship of the people they conquered.

Religion

Sacred Ground
Sacred Ground
(att_bld_religion_germanic_minor_1)
Religion Level 0
Germanic Standing Stone
Germanic Standing Stone
(att_bld_religion_germanic_minor_burial_2)
Religion Level 1
Germanic Burial Site
Germanic Burial Site
(att_bld_religion_germanic_minor_burial_3)
Religion Level 2
Germanic Barrows
Germanic Barrows
(att_bld_religion_germanic_minor_burial_4)
Religion Level 3
Sacred Grove
Sacred Grove
(att_bld_religion_germanic_minor_grove_2)
Religion Level 1
Sacred Forest
Sacred Forest
(att_bld_religion_germanic_minor_grove_3)
Religion Level 2
Irminsul
Irminsul
(att_bld_religion_germanic_minor_grove_4)
Religion Level 3
Beheading Copse
Beheading Copse
(att_bld_religion_germanic_minor_grove_lb_legendary_5)
Religion Level 4
Beheading Copse

Building Name

Beheading Copse

Level Name

att_bld_religion_germanic_minor_grove_lb_legendary_5

Building Chain

Religion

Building Level

5

Create Time

6

Create Cost

12000

Require Resource

Require Technology

New Aristocracy
New Aristocracy

Effects

Enables agent recruitment: Priests (province_to_province_own)
Food: +80 from reserves (region_to_region_own)
Unit experience: +1 for all recruits (province_to_province_own)
Growth: -5 (province_to_province_own)
Public order: +8 (province_to_province_own)
Religious influence: +5 Germanic paganism (region_to_region_own)
Religious osmosis: +1 Germanic paganism (province_to_province_own)
Squalor: +3 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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