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Karl Franz The EmpireThe Empire Command

Karl Franz

"For the Empire! For Sigmar! For GLORY!"

The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.

Karl Franz

Unit Name

Karl Franz

Main Unit Key

wh_main_emp_cha_karl_franz_2

Land Unit Key

wh_main_emp_cha_karl_franz_2

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

Cavalry

Class

Command

Custom Battle Cost

1650

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

65

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_emp_karl_franz_pegasus

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

85

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh_main_emp_full_plate

├ Armour Defence

95

└ Shield Armour

0

Health

4756

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

4740

├ Mount

wh_main_emp_mnt_pegasus

├ Mount Entity

wh_main_flying_pegasus_hero_blood

├ Mount Speed

55

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

Karl Franz
  • Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.

Attributes

  • Encourage
    This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

No Strengths and Weaknesses