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The Empire Units
Custom Battle Units
- Lord (25)
- Hero (33)
- Melee Infantry (5)
- Missile Infantry (5)
- Spear Infantry (3)
- Melee Cavalry (1)
- Missile Cavalry (3)
- Shock Cavalry (6)
- Chariot (3)
- Field Artillery (6)
Lord | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Command / (wh_dlc03_emp_cha_boris_todbringer_0) Boris Todbringer Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 1000 | 1000 | 250 | 60 | 450 | 45 | 50 | 140 | 3898 | 70 | ||||||||
2 |
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_1) Boris Todbringer (Barded Warhorse) Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 1200 | 1200 | 300 | 60 | 450 | 70 | 50 | 135 | 4456 | 70 | ||||||||
3 |
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_2) Boris Todbringer Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 1400 | 1350 | 337 | 60 | 450 | 85 | 50 | 120 | 4556 | 70 | ||||||||
4 |
War Beast / Command / (wh_dlc03_emp_cha_boris_todbringer_3) Boris Todbringer Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 1600 | 1500 | 375 | 45 | 450 | 90 | 35 | 85 | 4896 | 70 | ||||||||
5 |
Melee Infantry / Command / (wh_dlc04_emp_cha_arch_lector_0) Arch Lector His is the grim, unending task of uprooting and shattering evil in all its forms. |
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1 | 1000 | 1200 | 300 | 30 | 300 | 26 | 55 | 95 | 4958 | 75 | ||||||||
6 |
Cavalry / Command / (wh_dlc04_emp_cha_arch_lector_1) Arch Lector (Warhorse) His is the grim, unending task of uprooting and shattering evil in all its forms. |
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1 | 1100 | 1300 | 325 | 30 | 300 | 46 | 55 | 95 | 5516 | 75 | ||||||||
7 |
Cavalry / Command / (wh_dlc04_emp_cha_arch_lector_2) Arch Lector (Barded Warhorse) His is the grim, unending task of uprooting and shattering evil in all its forms. |
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1 | 1200 | 1350 | 350 | 30 | 300 | 46 | 55 | 130 | 5516 | 75 | ||||||||
8 |
Melee Infantry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_0) Volkmar the Grim "Everything about him is bent to that one great task of holding back evil." |
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1 | 1050 | 1100 | 300 | 50 | 380 | 30 | 38 | 50 | 4268 | 80 | ||||||||
9 |
War Machine / Command / (wh_dlc04_emp_cha_volkmar_the_grim_1) Volkmar the Grim (War Altar of Sigmar) "Everything about him is bent to that one great task of holding back evil." |
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2 | 1500 | 1500 | 325 | 30 | 245 | 50 | 18 | 100 | 5206 | 80 | ||||||||
10 |
Cavalry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_2) Volkmar the Grim (Warhorse) "Everything about him is bent to that one great task of holding back evil." |
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1 | 1150 | 1150 | 325 | 50 | 380 | 50 | 38 | 50 | 4826 | 80 | ||||||||
11 |
Cavalry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_3) Volkmar the Grim (Barded Warhorse) "Everything about him is bent to that one great task of holding back evil." |
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1 | 1250 | 1250 | 350 | 50 | 380 | 50 | 38 | 80 | 4826 | 80 | ||||||||
12 |
Melee Infantry / Command / (wh_main_emp_cha_balthasar_gelt_0) Balthasar Gelt The way of fire is nothing compared to the fluid power of metal! |
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1 | 450 | 1200 | 300 | 34 | 300 | 30 | 38 | 20 | 3358 | 65 | ||||||||
13 |
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_1) Balthasar Gelt (Quicksilver) The way of fire is nothing compared to the fluid power of metal! |
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1 | 750 | 1400 | 350 | 34 | 300 | 70 | 38 | 50 | 4056 | 65 | ||||||||
14 |
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_2) Balthasar Gelt (Warhorse) The way of fire is nothing compared to the fluid power of metal! |
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1 | 550 | 1275 | 310 | 34 | 300 | 55 | 38 | 20 | 3796 | 65 | ||||||||
15 |
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_3) Balthasar Gelt (Barded Warhorse) The way of fire is nothing compared to the fluid power of metal! |
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1 | 650 | 1350 | 330 | 34 | 300 | 55 | 38 | 50 | 3796 | 65 | ||||||||
16 |
Melee Infantry / Command / (wh_main_emp_cha_general_0) General of the Empire The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 800 | 1000 | 250 | 55 | 450 | 45 | 45 | 120 | 3698 | 70 | ||||||||
17 |
Cavalry / Command / (wh_main_emp_cha_general_1) General of the Empire (Barded Warhorse) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 1000 | 1200 | 300 | 55 | 450 | 70 | 45 | 135 | 4256 | 70 | ||||||||
18 |
Cavalry / Command / (wh_main_emp_cha_general_2) General of the Empire (Imperial Pegasus) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 1200 | 1350 | 337 | 55 | 450 | 85 | 45 | 120 | 4556 | 70 | ||||||||
19 |
War Beast / Command / (wh_main_emp_cha_general_3) General of the Empire (Imperial Griffon) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 1400 | 1500 | 375 | 40 | 450 | 90 | 30 | 85 | 4896 | 70 | ||||||||
20 |
Cavalry / Command / (wh_main_emp_cha_general_4) General of the Empire (Warhorse) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 900 | 1100 | 275 | 55 | 450 | 70 | 45 | 120 | 4256 | 70 | ||||||||
21 |
Melee Infantry / Command / (wh_main_emp_cha_karl_franz_0) Karl Franz "For the Empire! For Sigmar! For GLORY!" |
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1 | 1300 | 1200 | 300 | 65 | 450 | 60 | 30 | 95 | 3898 | 80 | ||||||||
22 |
War Beast / Command / (wh_main_emp_cha_karl_franz_1) Karl Franz (Deathclaw) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1925 | 1700 | 425 | 45 | 450 | 90 | 30 | 95 | 5196 | 80 | ||||||||
23 |
Cavalry / Command / (wh_main_emp_cha_karl_franz_2) Karl Franz (Imperial Pegasus) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1650 | 1500 | 375 | 65 | 450 | 85 | 30 | 95 | 4756 | 80 | ||||||||
24 |
Cavalry / Command / (wh_main_emp_cha_karl_franz_3) Karl Franz (Warhorse) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1400 | 1300 | 325 | 65 | 450 | 80 | 30 | 95 | 4456 | 80 | ||||||||
25 |
Cavalry / Command / (wh_main_emp_cha_karl_franz_4) Karl Franz (Barded Warhorse) "For the Empire! For Sigmar! For GLORY!" |
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1 | 1500 | 1400 | 350 | 65 | 450 | 80 | 30 | 120 | 4456 | 80 | ||||||||
Hero | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
26 |
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0) Amber Wizard The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 250 | 1000 | 250 | 50 | 300 | 12 | 13 | 20 | 3138 | 55 | ||||||||
27 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1) Amber Wizard (Warhorse) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 450 | 1100 | 275 | 50 | 300 | 30 | 13 | 20 | 3576 | 55 | ||||||||
28 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2) Amber Wizard (Barded Warhorse) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 550 | 1200 | 300 | 50 | 300 | 30 | 13 | 50 | 3576 | 55 | ||||||||
29 |
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3) Amber Wizard (Imperial Griffon) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 1000 | 1600 | 375 | 40 | 450 | 60 | 30 | 50 | 3796 | 55 | ||||||||
30 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4) Amber Wizard (Imperial Pegasus) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 750 | 1350 | 337 | 50 | 300 | 12 | 13 | 50 | 3656 | 55 | ||||||||
31 |
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0) Jade Wizard Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3138 | 55 | ||||||||
32 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1) Jade Wizard (Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3576 | 55 | ||||||||
33 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2) Jade Wizard (Barded Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 550 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3576 | 55 | ||||||||
34 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3) Jade Wizard (Imperial Pegasus) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 750 | 1500 | 375 | 25 | 300 | 30 | 30 | 50 | 3656 | 55 | ||||||||
35 |
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0) Grey Wizard It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3138 | 55 | ||||||||
36 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1) Grey Wizard (Warhorse) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3576 | 55 | ||||||||
37 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2) Grey Wizard (Barded Warhorse) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 550 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3576 | 55 | ||||||||
38 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3) Grey Wizard (Imperial Pegasus) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 750 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 3656 | 55 | ||||||||
39 |
Melee Infantry / Command / (wh_main_emp_cha_captain_0) Empire Captain A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 500 | 1000 | 250 | 50 | 375 | 40 | 40 | 120 | 3358 | 65 | ||||||||
40 |
Cavalry / Command / (wh_main_emp_cha_captain_1) Empire Captain (Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 600 | 1100 | 275 | 50 | 375 | 70 | 40 | 120 | 3796 | 65 | ||||||||
41 |
Cavalry / Command / (wh_main_emp_cha_captain_2) Empire Captain (Barded Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 700 | 1200 | 300 | 50 | 375 | 70 | 40 | 135 | 3796 | 65 | ||||||||
42 |
Cavalry / Command / (wh_main_emp_cha_captain_3) Empire Captain (Imperial Pegasus) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 950 | 1350 | 337 | 50 | 375 | 85 | 40 | 120 | 4056 | 65 | ||||||||
43 |
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0) Warrior Priest These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 300 | 1000 | 250 | 45 | 360 | 30 | 30 | 30 | 3358 | 70 | ||||||||
44 |
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1) Warrior Priest (Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 400 | 1100 | 275 | 45 | 360 | 50 | 30 | 30 | 3796 | 70 | ||||||||
45 |
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2) Warrior Priest (Barded Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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1 | 500 | 1200 | 300 | 45 | 360 | 50 | 30 | 60 | 3796 | 70 | ||||||||
46 |
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter) Witch Hunter With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter. |
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1 | 600 | 1000 | 250 | 36 | 310 | 30 | 34 | 30 | 3358 | 65 | ||||||||
47 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0) Bright Wizard The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3138 | 55 | ||||||||
48 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1) Bright Wizard (Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3576 | 55 | ||||||||
49 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2) Bright Wizard (Imperial Pegasus) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 750 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 3836 | 55 | ||||||||
50 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3) Bright Wizard (Barded Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 550 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3576 | 55 | ||||||||
51 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0) Celestial Wizard Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3138 | 55 | ||||||||
52 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1) Celestial Wizard (Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3576 | 55 | ||||||||
53 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2) Celestial Wizard (Imperial Pegasus) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 750 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 3836 | 55 | ||||||||
54 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4) Celestial Wizard (Barded Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 550 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3576 | 55 | ||||||||
55 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0) Light Wizard Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3138 | 55 | ||||||||
56 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_1) Light Wizard (Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3576 | 55 | ||||||||
57 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_2) Light Wizard (Imperial Pegasus) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 750 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 3836 | 55 | ||||||||
58 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_4) Light Wizard (Barded Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 550 | 1300 | 325 | 25 | 300 | 30 | 30 | 50 | 3576 | 55 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
59 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen) Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
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120 | 400 | 400 | 100 | 32 | 28 | 16 | 32 | 65 | 58 | 60 | ||||||||
60 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0) Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
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120 | 525 | 525 | 130 | 25 | 36 | 26 | 10 | 0 | 60 | 100 | ||||||||
61 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_sigmars_sons_0) Sigmar's Sons (Swordsmen) The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe. |
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120 | 750 | 750 | 120 | 43 | 30 | 22 | 43 | 65 | 58 | 100 | ||||||||
62 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_tattersouls_0) The Tattersouls (Flagellants) They thrive in melee, with the unbreakable spirit that comes from accepting death. |
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160 | 775 | 775 | 156 | 35 | 36 | 36 | 15 | 0 | 60 | 100 | ||||||||
63 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords) Greatswords Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
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120 | 950 | 950 | 237 | 30 | 32 | 18 | 30 | 95 | 62 | 70 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
64 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
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120 | 450 | 500 | 110 | 14 | 90 | 7.2 | 18 | 28 | 28 | 16 | 25 | 25 | 52 | 55 | ||||
65 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen) Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
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90 | 525 | 525 | 131 | 20 | 160 | 6.1 | 22 | 14 | 24 | 4 | 17 | 20 | 58 | 50 | ||||
66 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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90 | 600 | 600 | 150 | 20 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 58 | 50 | ||||
67 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0) Stirland's Revenge (Free Company Militia) Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust. |
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120 | 825 | 825 | 132 | 16 | 90 | 9.5 | 18 | 38 | 28 | 16 | 35 | 25 | 52 | 65 | ||||
68 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0) The Silver Bullets (Handgunners) With a thunderous roll, a volley of devastating, armour-piercing fire is loosed. |
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90 | 850 | 850 | 180 | 21 | 150 | 6.6 | 22 | 24 | 24 | 4 | 25 | 20 | 58 | 60 | ||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
69 |
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_0) Spearmen Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 300 | 300 | 75 | 20 | 25 | 4 | 34 | 30 | 58 | 60 | ||||||||
70 |
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_1) Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 400 | 400 | 100 | 20 | 25 | 4 | 42 | 65 | 58 | 60 | ||||||||
71 |
Melee Infantry / Spear Infantry / (wh_main_emp_inf_halberdiers) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
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120 | 650 | 650 | 163 | 25 | 27 | 8 | 42 | 30 | 62 | 64 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
72 |
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0) Knights of the Blazing Sun Well-armoured and resplendent, the Knights deliver a fierce and destructive charge. |
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60 | 1300 | 1300 | 325 | 40 | 42 | 76 | 22 | 130 | 104 | 70 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
73 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1) Pistoliers The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility. |
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60 | 600 | 600 | 150 | 13 | 60 | 7.4 | 24 | 12 | 24 | 8 | 10 | 30 | 57 | 50 | ||||
74 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0) Outriders Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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60 | 700 | 700 | 175 | 17 | 130 | 11.1 | 20 | 16 | 24 | 8 | 12 | 30 | 74 | 50 | ||||
75 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1) Outriders (Grenade Launcher) Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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40 | 800 | 800 | 200 | 6 | 90 | 6.7 | 18 | 16 | 24 | 8 | 12 | 30 | 74 | 50 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
76 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights) Empire Knights The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses. |
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60 | 900 | 900 | 225 | 26 | 30 | 48 | 26 | 130 | 92 | 70 | ||||||||
77 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_reiksguard) Reiksguard Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting. |
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60 | 1100 | 1100 | 275 | 32 | 40 | 62 | 28 | 150 | 104 | 70 | ||||||||
78 |
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_zintlers_reiksguard_0) Zintler's Reiksguard (Reiksguard) Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake. |
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60 | 1300 | 1300 | 325 | 43 | 40 | 62 | 38 | 150 | 104 | 81 | ||||||||
79 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_0) Demigryph Knights More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines. |
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24 | 1500 | 1500 | 375 | 42 | 65 | 58 | 36 | 155 | 246 | 70 | ||||||||
80 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_1) Demigryph Knights (Halberds) More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines. |
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24 | 1500 | 1500 | 375 | 34 | 56 | 46 | 32 | 125 | 246 | 70 | ||||||||
81 |
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_royal_altdorf_gryphites_0) The Royal Altdorf Gryphites (Demigryph Knights) Majesty and power personified, their devastating charge exemplifying their regal brilliance. |
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24 | 1800 | 1800 | 450 | 45 | 56 | 46 | 43 | 125 | 246 | 81 | ||||||||
Chariot | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
82 |
War Machine / Chariot / (wh_main_emp_veh_luminark_of_hysh_0) Luminark of Hysh A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh. |
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2 | 2200 | 2200 | 550 | 12 | 26 | 18 | 8 | 40 | 3816 | 60 | ||||||||
83 |
War Machine / Chariot / (wh_main_emp_veh_steam_tank) Steam Tank From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power. |
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1 | 2200 | 2200 | 550 | 35 | 140 | 80 | 10 | 160 | 6840 | 100 | ||||||||
84 |
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0) Templehof Luminark (Luminark of Hysh) The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy. |
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2 | 2325 | 2325 | 660 | 12 | 26 | 18 | 10 | 40 | 3816 | 70 | ||||||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
85 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortar What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
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44 | 750 | 750 | 188 | 130 | 380 | 3.3 | 10 | 24 | 5 | 6 | 20 | 46 | 50 | |||||
86 |
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon) Great Cannon The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb. |
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44 | 800 | 800 | 200 | 380 | 450 | 3 | 10 | 24 | 5 | 6 | 20 | 46 | 50 | |||||
87 |
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0) Hammer of the Witches (Great Cannon) The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts. |
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44 | 1200 | 1200 | 240 | 480 | 450 | 3.9 | 17 | 24 | 5 | 12 | 20 | 46 | 60 | |||||
88 |
Siege Engine / Field Artillery / (wh_main_emp_art_helblaster_volley_gun) Helblaster Volley Gun Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire. |
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44 | 1300 | 1300 | 325 | 31 | 230 | 5.6 | 10 | 24 | 5 | 6 | 20 | 46 | 50 | |||||
89 |
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery) Helstorm Rocket Battery An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal. |
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44 | 1350 | 1350 | 337 | 100 | 480 | 3.9 | 10 | 24 | 5 | 6 | 20 | 46 | 50 | |||||
90 |
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0) The Sunmaker (Helstorm Rocket Battery) Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire. |
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44 | 1950 | 1950 | 405 | 100 | 480 | 3.4 | 17 | 24 | 5 | 12 | 20 | 46 | 60 |