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Lord
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Boris Todbringer
Melee Infantry / Command / (wh_dlc03_emp_cha_boris_todbringer_0)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1000 1000 250 60 450 45 50 140 3898 70
2
1 Boris Todbringer (Barded Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_1)
Boris Todbringer (Barded Warhorse)
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1200 1200 300 60 450 70 50 135 4456 70
3
1 Boris Todbringer
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_2)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1400 1350 337 60 450 85 50 120 4556 70
4
1 Boris Todbringer
War Beast / Command / (wh_dlc03_emp_cha_boris_todbringer_3)
Boris Todbringer
Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge.
1 1600 1500 375 45 450 90 35 85 4896 70
5
1 Arch Lector
Melee Infantry / Command / (wh_dlc04_emp_cha_arch_lector_0)
Arch Lector
His is the grim, unending task of uprooting and shattering evil in all its forms.
1 1000 1200 300 30 300 26 55 95 4958 75
6
1 Arch Lector (Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_arch_lector_1)
Arch Lector (Warhorse)
His is the grim, unending task of uprooting and shattering evil in all its forms.
1 1100 1300 325 30 300 46 55 95 5516 75
7
1 Arch Lector (Barded Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_arch_lector_2)
Arch Lector (Barded Warhorse)
His is the grim, unending task of uprooting and shattering evil in all its forms.
1 1200 1350 350 30 300 46 55 130 5516 75
8
1 Volkmar the Grim
Melee Infantry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_0)
Volkmar the Grim
"Everything about him is bent to that one great task of holding back evil."
1 1050 1100 300 50 380 30 38 50 4268 80
9
2 Volkmar the Grim (War Altar of Sigmar)
War Machine / Command / (wh_dlc04_emp_cha_volkmar_the_grim_1)
Volkmar the Grim (War Altar of Sigmar)
"Everything about him is bent to that one great task of holding back evil."
2 1500 1500 325 30 245 50 18 100 5206 80
10
1 Volkmar the Grim (Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_2)
Volkmar the Grim (Warhorse)
"Everything about him is bent to that one great task of holding back evil."
1 1150 1150 325 50 380 50 38 50 4826 80
11
1 Volkmar the Grim (Barded Warhorse)
Cavalry / Command / (wh_dlc04_emp_cha_volkmar_the_grim_3)
Volkmar the Grim (Barded Warhorse)
"Everything about him is bent to that one great task of holding back evil."
1 1250 1250 350 50 380 50 38 80 4826 80
12
1 Balthasar Gelt
Melee Infantry / Command / (wh_main_emp_cha_balthasar_gelt_0)
Balthasar Gelt
The way of fire is nothing compared to the fluid power of metal!
1 450 1200 300 34 300 30 38 20 3358 65
13
1 Balthasar Gelt (Quicksilver)
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_1)
Balthasar Gelt (Quicksilver)
The way of fire is nothing compared to the fluid power of metal!
1 750 1400 350 34 300 70 38 50 4056 65
14
1 Balthasar Gelt (Warhorse)
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_2)
Balthasar Gelt (Warhorse)
The way of fire is nothing compared to the fluid power of metal!
1 550 1275 310 34 300 55 38 20 3796 65
15
1 Balthasar Gelt (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_balthasar_gelt_3)
Balthasar Gelt (Barded Warhorse)
The way of fire is nothing compared to the fluid power of metal!
1 650 1350 330 34 300 55 38 50 3796 65
16
1 General of the Empire
Melee Infantry / Command / (wh_main_emp_cha_general_0)
General of the Empire
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 800 1000 250 55 450 45 45 120 3698 70
17
1 General of the Empire (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_1)
General of the Empire (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1000 1200 300 55 450 70 45 135 4256 70
18
1 General of the Empire (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_general_2)
General of the Empire (Imperial Pegasus)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1200 1350 337 55 450 85 45 120 4556 70
19
1 General of the Empire (Imperial Griffon)
War Beast / Command / (wh_main_emp_cha_general_3)
General of the Empire (Imperial Griffon)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1400 1500 375 40 450 90 30 85 4896 70
20
1 General of the Empire (Warhorse)
Cavalry / Command / (wh_main_emp_cha_general_4)
General of the Empire (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 900 1100 275 55 450 70 45 120 4256 70
21
1 Karl Franz
Melee Infantry / Command / (wh_main_emp_cha_karl_franz_0)
Karl Franz
"For the Empire! For Sigmar! For GLORY!"
1 1300 1200 300 65 450 60 30 95 3898 80
22
1 Karl Franz (Deathclaw)
War Beast / Command / (wh_main_emp_cha_karl_franz_1)
Karl Franz (Deathclaw)
"For the Empire! For Sigmar! For GLORY!"
1 1925 1700 425 45 450 90 30 95 5196 80
23
1 Karl Franz (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_karl_franz_2)
Karl Franz (Imperial Pegasus)
"For the Empire! For Sigmar! For GLORY!"
1 1650 1500 375 65 450 85 30 95 4756 80
24
1 Karl Franz (Warhorse)
Cavalry / Command / (wh_main_emp_cha_karl_franz_3)
Karl Franz (Warhorse)
"For the Empire! For Sigmar! For GLORY!"
1 1400 1300 325 65 450 80 30 95 4456 80
25
1 Karl Franz (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_karl_franz_4)
Karl Franz (Barded Warhorse)
"For the Empire! For Sigmar! For GLORY!"
1 1500 1400 350 65 450 80 30 120 4456 80
Hero
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
1 Amber Wizard
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0)
Amber Wizard
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 250 1000 250 50 300 12 13 20 3138 55
27
1 Amber Wizard (Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1)
Amber Wizard (Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 450 1100 275 50 300 30 13 20 3576 55
28
1 Amber Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2)
Amber Wizard (Barded Warhorse)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 550 1200 300 50 300 30 13 50 3576 55
29
1 Amber Wizard (Imperial Griffon)
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3)
Amber Wizard (Imperial Griffon)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 1000 1600 375 40 450 60 30 50 3796 55
30
1 Amber Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4)
Amber Wizard (Imperial Pegasus)
The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
1 750 1350 337 50 300 12 13 50 3656 55
31
1 Jade Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0)
Jade Wizard
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 250 1000 250 25 300 15 30 20 3138 55
32
1 Jade Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1)
Jade Wizard (Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 450 1100 275 25 300 30 30 20 3576 55
33
1 Jade Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2)
Jade Wizard (Barded Warhorse)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 550 1200 300 25 300 30 30 50 3576 55
34
1 Jade Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3)
Jade Wizard (Imperial Pegasus)
Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
1 750 1500 375 25 300 30 30 50 3656 55
35
1 Grey Wizard
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0)
Grey Wizard
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 250 1000 250 25 300 15 30 20 3138 55
36
1 Grey Wizard (Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1)
Grey Wizard (Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 450 1100 275 25 300 30 30 20 3576 55
37
1 Grey Wizard (Barded Warhorse)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2)
Grey Wizard (Barded Warhorse)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 550 1200 300 25 300 30 30 50 3576 55
38
1 Grey Wizard (Imperial Pegasus)
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3)
Grey Wizard (Imperial Pegasus)
It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.
1 750 1350 337 25 300 30 30 50 3656 55
39
1 Empire Captain
Melee Infantry / Command / (wh_main_emp_cha_captain_0)
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 500 1000 250 50 375 40 40 120 3358 65
40
1 Empire Captain (Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_1)
Empire Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 600 1100 275 50 375 70 40 120 3796 65
41
1 Empire Captain (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_captain_2)
Empire Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 700 1200 300 50 375 70 40 135 3796 65
42
1 Empire Captain (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_captain_3)
Empire Captain (Imperial Pegasus)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 950 1350 337 50 375 85 40 120 4056 65
43
1 Warrior Priest
Melee Infantry / Command / (wh_main_emp_cha_warrior_priest_0)
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 300 1000 250 45 360 30 30 30 3358 70
44
1 Warrior Priest (Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 400 1100 275 45 360 50 30 30 3796 70
45
1 Warrior Priest (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_warrior_priest_2)
Warrior Priest (Barded Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
1 500 1200 300 45 360 50 30 60 3796 70
46
1 Witch Hunter
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter)
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
1 600 1000 250 36 310 30 34 30 3358 65
47
1 Bright Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0)
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 250 1000 250 25 300 15 30 20 3138 55
48
1 Bright Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 450 1100 275 25 300 30 30 20 3576 55
49
1 Bright Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 750 1350 337 25 300 30 30 50 3836 55
50
1 Bright Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3)
Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
1 550 1200 300 25 300 30 30 50 3576 55
51
1 Celestial Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 250 1000 250 25 300 15 30 20 3138 55
52
1 Celestial Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 450 1100 275 25 300 30 30 20 3576 55
53
1 Celestial Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 750 1350 337 25 300 30 30 50 3836 55
54
1 Celestial Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4)
Celestial Wizard (Barded Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 550 1200 300 25 300 30 30 50 3576 55
55
1 Light Wizard
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0)
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 250 1000 250 25 300 15 30 20 3138 55
56
1 Light Wizard (Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_1)
Light Wizard (Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 450 1100 275 25 300 30 30 20 3576 55
57
1 Light Wizard (Imperial Pegasus)
Cavalry / Command / (wh_main_emp_cha_wizard_light_2)
Light Wizard (Imperial Pegasus)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 750 1350 337 25 300 30 30 50 3836 55
58
1 Light Wizard (Barded Warhorse)
Cavalry / Command / (wh_main_emp_cha_wizard_light_4)
Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
1 550 1300 325 25 300 30 30 50 3576 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
59
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 100 32 28 16 32 65 58 60
60
120 Flagellants
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0)
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
120 525 525 130 25 36 26 10 0 60 100
61
120 Sigmar's Sons (Swordsmen)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_sigmars_sons_0)
Sigmar's Sons (Swordsmen)
The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.
120 750 750 120 43 30 22 43 65 58 100
62
160 The Tattersouls (Flagellants)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_tattersouls_0)
The Tattersouls (Flagellants)
They thrive in melee, with the unbreakable spirit that comes from accepting death.
160 775 775 156 35 36 36 15 0 60 100
63
120 Greatswords
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
120 950 950 237 30 32 18 30 95 62 70
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
64
120 Free Company Militia
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0)
Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.
120 450 500 110 14 90 7.2 18 28 28 16 25 25 52 55
65
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 525 525 131 20 160 6.1 22 14 24 4 17 20 58 50
66
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 20 145 5.1 22 16 24 4 17 20 58 50
67
120 Stirland's Revenge (Free Company Militia)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0)
Stirland's Revenge (Free Company Militia)
Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.
120 825 825 132 16 90 9.5 18 38 28 16 35 25 52 65
68
90 The Silver Bullets (Handgunners)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0)
The Silver Bullets (Handgunners)
With a thunderous roll, a volley of devastating, armour-piercing fire is loosed.
90 850 850 180 21 150 6.6 22 24 24 4 25 20 58 60
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
69
120 Spearmen
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 300 300 75 20 25 4 34 30 58 60
70
120 Spearmen (Shields)
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 400 400 100 20 25 4 42 65 58 60
71
120 Halberdiers
Melee Infantry / Spear Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 650 650 163 25 27 8 42 30 62 64
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
72
60 Knights of the Blazing Sun
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0)
Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.
60 1300 1300 325 40 42 76 22 130 104 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
73
60 Pistoliers
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.
60 600 600 150 13 60 7.4 24 12 24 8 10 30 57 50
74
60 Outriders
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
60 700 700 175 17 130 11.1 20 16 24 8 12 30 74 50
75
40 Outriders (Grenade Launcher)
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1)
Outriders (Grenade Launcher)
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
40 800 800 200 6 90 6.7 18 16 24 8 12 30 74 50
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
76
60 Empire Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights)
Empire Knights
The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.
60 900 900 225 26 30 48 26 130 92 70
77
60 Reiksguard
Cavalry / Shock Cavalry / (wh_main_emp_cav_reiksguard)
Reiksguard
Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting.
60 1100 1100 275 32 40 62 28 150 104 70
78
60 Zintler's Reiksguard (Reiksguard)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_zintlers_reiksguard_0)
Zintler's Reiksguard (Reiksguard)
Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake.
60 1300 1300 325 43 40 62 38 150 104 81
79
24 Demigryph Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_0)
Demigryph Knights
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
24 1500 1500 375 42 65 58 36 155 246 70
80
24 Demigryph Knights (Halberds)
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_1)
Demigryph Knights (Halberds)
More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.
24 1500 1500 375 34 56 46 32 125 246 70
81
24 The Royal Altdorf Gryphites (Demigryph Knights)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
The Royal Altdorf Gryphites (Demigryph Knights)
Majesty and power personified, their devastating charge exemplifying their regal brilliance.
24 1800 1800 450 45 56 46 43 125 246 81
Chariot
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
82
2 Luminark of Hysh
War Machine / Chariot / (wh_main_emp_veh_luminark_of_hysh_0)
Luminark of Hysh
A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.
2 2200 2200 550 12 26 18 8 40 3816 60
83
1 Steam Tank
War Machine / Chariot / (wh_main_emp_veh_steam_tank)
Steam Tank
From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.
1 2200 2200 550 35 140 80 10 160 6840 100
84
2 Templehof Luminark (Luminark of Hysh)
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0)
Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
2 2325 2325 660 12 26 18 10 40 3816 70
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
85
44 Mortar
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortar
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 750 750 188 130 380 3.3 10 24 5 6 20 46 50
86
44 Great Cannon
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon)
Great Cannon
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.
44 800 800 200 380 450 3 10 24 5 6 20 46 50
87
44 Hammer of the Witches (Great Cannon)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0)
Hammer of the Witches (Great Cannon)
The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.
44 1200 1200 240 480 450 3.9 17 24 5 12 20 46 60
88
44 Helblaster Volley Gun
Siege Engine / Field Artillery / (wh_main_emp_art_helblaster_volley_gun)
Helblaster Volley Gun
Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.
44 1300 1300 325 31 230 5.6 10 24 5 6 20 46 50
89
44 Helstorm Rocket Battery
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery)
Helstorm Rocket Battery
An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.
44 1350 1350 337 100 480 3.9 10 24 5 6 20 46 50
90
44 The Sunmaker (Helstorm Rocket Battery)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0)
The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
44 1950 1950 405 100 480 3.4 17 24 5 12 20 46 60