Left Panel
Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Spellsinger (Beasts)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_beasts_0)
Spellsinger (Beasts)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 250 1000 250 23 240 19 34 15 3110 60
2
1 Spellsinger (Beasts)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_beasts_1)
Spellsinger (Beasts)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 450 1100 275 23 240 34 34 15 3518 60
3
1 Spellsinger (Beasts)
War Beast / Command / (wh_dlc05_wef_cha_spellsinger_beasts_2)
Spellsinger (Beasts)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 750 1500 375 18 270 49 12 15 4056 60
4
1 Spellsinger (Beasts)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_beasts_3)
Spellsinger (Beasts)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 550 1100 275 29 240 44 34 15 4006 60
5
1 Spellsinger (Life)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_life_0)
Spellsinger (Life)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 250 1000 250 23 240 19 34 15 3110 60
6
1 Spellsinger (Life)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_life_1)
Spellsinger (Life)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 450 1100 275 23 240 34 34 15 3518 60
7
1 Spellsinger (Life)
War Beast / Command / (wh_dlc05_wef_cha_spellsinger_life_2)
Spellsinger (Life)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 750 1500 375 18 270 49 12 15 4056 60
8
1 Durthu
Melee Infantry / Command / (wh_dlc05_wef_cha_durthu_0)
Durthu
Even the wisest, most ancient of gentle spirits can be bent to violence by savage, unrelenting war.
1 1800 1800 450 65 430 40 50 100 7980 90
9
1 Spellsinger (Life)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_life_3)
Spellsinger (Life)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 550 1100 275 29 240 44 34 15 4006 60
10
1 Glade Lord
Missile Infantry / Command / (wh_dlc05_wef_cha_female_glade_lord_0)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 800 1000 250 69 345 30 59 50 3558 70
11
1 Spellsinger (Shadows)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_shadows_0)
Spellsinger (Shadows)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 250 1000 250 23 240 19 34 15 3110 60
12
1 Glade Lord
Cavalry / Command / (wh_dlc05_wef_cha_female_glade_lord_1)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 1000 1000 250 69 345 45 59 50 4116 70
13
1 Spellsinger (Shadows)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_shadows_1)
Spellsinger (Shadows)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 450 1100 275 23 240 34 34 15 3518 60
14
1 Glade Lord
War Beast / Command / (wh_dlc05_wef_cha_female_glade_lord_2)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 1300 1100 275 58 365 60 49 50 4416 70
15
1 Spellsinger (Shadows)
War Beast / Command / (wh_dlc05_wef_cha_spellsinger_shadows_2)
Spellsinger (Shadows)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 750 1500 375 18 270 49 12 15 4056 60
16
1 Glade Lord
War Beast / Command / (wh_dlc05_wef_cha_female_glade_lord_3)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 1550 1800 450 58 450 70 49 70 4878 70
17
1 Spellsinger (Shadows)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_shadows_3)
Spellsinger (Shadows)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 550 1100 275 29 240 44 34 15 4006 60
18
1 Glade Lord
Missile Infantry / Command / (wh_dlc05_wef_cha_glade_lord_0)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 800 1000 250 69 345 30 59 50 3558 70
19
1 Waystalker
Missile Infantry / Command / (wh_dlc05_wef_cha_waystalker_0)
Waystalker
Never missing the mark, one alone is a deadly, formidable opponent.
1 700 1000 250 38 310 28 42 40 3358 60
20
1 Treeman
Melee Infantry / Command / (wh_dlc05_wef_mon_treeman_0)
Treeman
A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.
1 1600 1600 375 45 500 30 56 100 8480 90
21
1 Glade Lord
Cavalry / Command / (wh_dlc05_wef_cha_glade_lord_1)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 1000 1000 250 69 345 45 59 50 4116 70
22
1 Glade Lord
War Beast / Command / (wh_dlc05_wef_cha_glade_lord_2)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 1300 1100 275 58 365 60 49 50 4416 70
23
1 Glade Lord
War Beast / Command / (wh_dlc05_wef_cha_glade_lord_3)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 1550 1800 450 58 450 70 49 70 4878 70
24
1 Orion
Missile Infantry / Command / (wh_dlc05_wef_cha_orion_0)
Orion
Orion is the Wood Elves; he is the Winds; he is Athel Loren itself.
1 1500 1500 250 65 490 65 30 30 6810 100
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
60 Glade Riders
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_0)
Glade Riders
Agile and swift beyond measure, these mounted warriors' missiles spell doom for their opponents.
60 750 750 188 18 125 115 20 23 23 22 25 15 82 55
26
60 Glade Riders (Hagbane Tips)
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_1)
Glade Riders (Hagbane Tips)
Swift and deadly, these mounted archers use arrows dipped in poison and charged with magic to weaken and slow their targets.
60 825 825 206 18 125 125 20 23 23 22 25 15 82 55
27
24 Hawk Riders
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_hawk_riders_0)
Hawk Riders
The bond between the Elves and the Hawks is unbreakable.
24 950 950 238 27 140 200 22 24 45 38 17 15 170 60
28
40 Sisters of the Thorn
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_sisters_thorn_0)
Sisters of the Thorn
Ariel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn.
40 1000 1000 250 33 75 125 18 33 29 28 33 15 112 85
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
60 Wild Riders
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_0)
Wild Riders
Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.
60 1100 1100 275 33 42 46 23 40 95 70
30
60 Wild Riders (Shields)
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_1)
Wild Riders (Shields)
Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.
60 1200 1200 300 33 42 46 29 95 95 70
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
100 Dryads
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_dryads_0)
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
100 550 550 138 30 33 14 26 30 62 65
32
80 Wardancers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_0)
Wardancers
Floating and weaving through the battle line; an expressive demonstration of violence.
80 800 800 200 49 40 22 34 15 76 70
33
100 Wildwood Rangers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0)
Wildwood Rangers
Agile and deadly in melee - an excellent first-response to impending threats.
100 1050 1050 263 39 32 22 28 40 71 70
34
1 Great Eagle
Melee Infantry / Melee Infantry / (wh_dlc05_wef_mon_great_eagle_0)
Great Eagle
When the skies are dark and the need is great, these noble avians come to the aid of their Elven friends.
1 900 900 225 40 390 61 28 30 4240 60
35
12 Tree Kin
Melee Infantry / Melee Infantry / (wh_dlc05_wef_mon_treekin_0)
Tree Kin
The strongest of souls gather the forest around them and are reborn as instruments of its defence.
12 900 900 225 26 55 24 54 80 658 70
36
1 Forest Dragon
Melee Infantry / Melee Infantry / (wh_dlc05_wef_forest_dragon_0)
Forest Dragon
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1 2000 2000 500 45 450 63 34 70 4660 61
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
80 Glade Guard
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_0)
Glade Guard
In many ways, these warriors define the armies of Athel Loren - their bows and blades are at the forefront of any action.
80 550 550 138 18 160 125 20 20 26 7 27 15 58 60
38
80 Glade Guard (Starfire Shafts)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_1)
Glade Guard (Starfire Shafts)
Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets.
80 650 650 163 18 160 125 20 20 26 7 27 15 58 60
39
80 Glade Guard (Hagbane Tips)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_2)
Glade Guard (Hagbane Tips)
The definitive Wood Elf warriors within the armies of Athel Loren, bolstered by magical, poisoned arrow-tips for additional advantage.
80 650 650 163 18 160 136 20 20 26 7 27 15 58 60
40
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1200 1200 300 20 160 136 18 26 32 7 32 15 76 72
41
60 Deepwood Scouts
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_0)
Deepwood Scouts
Surprise is the greatest of weapons, enabling the stealthy to strike first and hardest, and tip the odds in their favour.
60 700 700 200 22 140 94 18 18 26 7 22 15 62 68
42
60 Deepwood Scouts (Swiftshiver Shards)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_1)
Deepwood Scouts (Swiftshiver Shards)
Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!
60 850 850 215 18 115 88 18 18 26 7 22 15 62 68
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
100 Eternal Guard
Melee Infantry / Spear Infantry / (wh_dlc05_wef_inf_eternal_guard_0)
Eternal Guard
Beneath the fortress of boughs, Athel Loren is defended with blood.
100 500 500 125 26 24 8 36 40 62 80
44
100 Eternal Guard (Shields)
Melee Infantry / Spear Infantry / (wh_dlc05_wef_inf_eternal_guard_1)
Eternal Guard (Shields)
The spear and shield of the Wood Elves, seldom bested in combat.
100 550 550 138 26 24 8 43 95 62 80
45
80 Wardancers (Asrai Spear)
Melee Infantry / Spear Infantry / (wh_dlc05_wef_inf_wardancers_1)
Wardancers (Asrai Spear)
When deadly Asrai spears are wielded, the wardance is an intricate performance ending in the foes' death.
80 950 950 225 30 32 12 48 15 76 70