Zintler's Reiksguard (Reiksguard)Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake.
The Reiksguard Knights are the personal army of the Emperor. As an Elector Count, the Emperor also has direct command of his own provincial army - which in the case of Karl Franz are the regiments of Altdorf and the Reikland - but it is the Knights of the Reiksguard that form the symbol of his military strength. As befits their prestigious role and elite status, the Knights are equipped with the very finest weapons and suits of armour available. They ride fine destriers to war and the suits of gleaming plate armour in which they are clad are emblazoned with symbols of allegiance to the Emperor. Although few in number, the Reiksguard Knights are the most important part of the Emperor's army, for they are a symbol of the Empire's nobility and martial might. As such, when a unit of Reiksguard Knights takes to battle, it will typically form up proudly in the centre of the Empire battle line, the better to inspire the common soldiery and reassure them that the blessing of the Emperor is with them.
Unit NameZintler's Reiksguard (Reiksguard)
Main Unit Keywh_dlc04_emp_cav_zintlers_reiksguard_0
Land Unit Keywh_dlc04_emp_cav_zintlers_reiksguard_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupShock Cavalry
Naval Unit GroupShock Cavalry
Custom Battle Cost1300
├ Melee Weaponwh_main_emp_lance_reiksguard
├ Melee Damage Base30
├ Melee Damage Ap10
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence38
└ Shield Defence0
├ Armour Defence120
└ Shield Armour30
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points88
├ Mount Entitywh_main_cavalry_slow_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)81
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Mercenaries Pool
|No.||Pool||Faction||Initial Unit Count||Chance To Replenish||Max Replenish Per Turn||Max Count|