Mercenary Noble Horse
Every nobleman has his price.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Unit Name Mercenary Noble Horse |
Main Unit Key Mer_Gal_Noble_Horse |
Land Unit Key Mer_Gal_Noble_Horse |
Naval Unit Key barbarian_transport_small |
Soldiers 90 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1040 |
Recruitment Cost 1040 |
Upkeep Cost 250 |
Melee Attack 33 |
32 |
├ Melee Weapon rome_celtic_spear_cav_elite |
├ Melee Damage Base 21 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 17 |
├ Bonus vs Elephants 19 |
└ Bonus vs Infantry 5 |
Charge Bonus 56 |
78 |
├ Base Defence 43 |
├ Shield cavalry |
└ Shield Defence 35 |
92 |
├ Armour mail_improved |
├ Armour Defence 62 |
└ Shield Armour 30 |
140 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 20 |
├ Mount rome_celtic_horse_spear_shield_vh |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 60 |
Base Morale 65 |
Abilities
Mercenary Noble Horse- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
Caesar in Gaul Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | gaul_province_pool_aremorica | Aremorica |
Condate Darioritum Namnetum Vorgion |
1 | 0.15 | 1 | 3 |
2 | gaul_province_pool_lutetia | Lutetia |
Cenabum Crociatonum Lexovion Suindinum |
1 | 0.15 | 1 | 3 |
3 | gaul_province_pool_pictavis | Pictavis |
Ambatia Lemonum Mediolanum Santonum |
1 | 0.15 | 1 | 3 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
4 | pun_province_pool_gallia_transalpina | Gallia Transalpina |
Lugdunum Massilia Nemausus Tolosa |
0 | 0.2 | 1 | 3 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | gaul_faction_pool_gallic | 0 | 0.75 | 1 | 2 | |
6 | rom_faction_pool_carthage | 0 | 0.75 | 1 | 2 |
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Liguria (Hannibal at the Gates)
Veneti (Hannibal at the Gates)
Boii (Hannibal at the Gates)
Insubres (Hannibal at the Gates)
Allobroges (Hannibal at the Gates)
Massilia (Hannibal at the Gates)
Volcae (Hannibal at the Gates)
Volcae (Hannibal at the Gates)
Cessetani (Hannibal at the Gates)
Emporion (Hannibal at the Gates)
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Illercavones (Hannibal at the Gates)
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Etruscan League (Hannibal at the Gates)