Mercenary Thureos Spears
Skirmishing hoplites are good value for money, almost two units for the price of one!Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.
Unit Name Mercenary Thureos Spears |
Main Unit Key Mer_Gre_Thureos_Spears |
Land Unit Key Mer_Gre_Thureos_Spears |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 510 |
Recruitment Cost 380 |
Upkeep Cost 250 |
34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 22 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
77 |
├ Base Defence 42 |
├ Shield thureos |
└ Shield Defence 35 |
82 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 35 |
65 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
Mercenary Thureos Spears- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_hellas | Achaia |
Athenae Gortyna Sparta |
0 | 0.75 | 1 | 2 |
2 | rom_province_pool_macedonia | Macedonia |
Apollonia Pharsalus Thessalonica |
0 | 0.75 | 1 | 2 |
3 | rom_province_pool_magna_graecia | Sicily |
Agrigentum Panormus Syracuse |
0 | 0.75 | 1 | 2 |
4 | rom_province_pool_asia | Asia |
Ephesus Pergamon Pessinus Rhodos |
0 | 0.75 | 1 | 2 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
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|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | rom_province_pool_hellas | Hellas |
Athenai Hierapytna Sparta |
0 | 0.75 | 1 | 2 |
6 | rom_province_pool_macedonia | Macedonia |
Apollonia Pella Larissa |
0 | 0.75 | 1 | 2 |
7 | rom_province_pool_magna_graecia | Magna Graecia |
Cosentia Brundisium Lilybaeum Syracusae |
0 | 0.75 | 1 | 2 |
8 | rom_province_pool_asia | Asia |
Ephesus Pergamon Pessinus Rhodos |
0 | 0.75 | 1 | 2 |
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