Mercenary Italian Spearmen
A battle line of spearmen can be a very comforting use of funds.Before Rome controlled the whole of Italy it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. After three wars against the Samnites, Rome finally became the dominant power in Italy, and extracted pledges of loyalty and military aid from the 'Socii Latini', its Latin allies. There were further rebellions against Rome’s dominance, the most significant being the Allied War of 90-88BC, when many of the Socii turned on Rome. Clearly, this gave the Romans pause, as the peace settlement after was surprisingly generous: it gave the Socii the right of full Roman citizenship, giving them a stake in Rome's continued survival and effectively uniting the whole of Italy under their rule.
Unit Name Mercenary Italian Spearmen |
Main Unit Key Mer_Ita_Spear |
Land Unit Key Mer_Ita_Spear |
Naval Unit Key roman_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 330 |
Recruitment Cost 240 |
Upkeep Cost 160 |
Melee Attack 19 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 16 |
58 |
├ Base Defence 34 |
├ Shield tower |
└ Shield Defence 24 |
78 |
├ Armour chest |
├ Armour Defence 42 |
└ Shield Armour 36 |
65 |
├ Man Entity rome_infantry_heavy |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 45 |
Abilities
Mercenary Italian Spearmen- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_italia | Italia |
Beneventum Brundisium Cosentia |
1 | 0.15 | 1 | 3 |
2 | rom_province_pool_italia | Latium |
Ariminium Arretium Asculum Roma |
1 | 0.15 | 1 | 3 |
3 | rom_province_pool_corsica_et_sardinia | Corsica et Sardinia |
Aleria Caralis |
1 | 0.15 | 1 | 3 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
4 | rom_province_pool_italia | Italia |
Velathri Roma Ariminum Neapolis |
1 | 0.15 | 1 | 3 |
5 | rom_province_pool_corsica_et_sardinia | Corsica et Sardinia |
Alalia Karalis |
1 | 0.15 | 1 | 3 |
Samnite Wars Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
6 | rom_faction_pool_italian | Campania |
Capua Salernum |
1 | 0.15 | 1 | 3 |
7 | rom_faction_pool_italian | Latium |
Roma Velitrae |
1 | 0.15 | 1 | 3 |
8 | rom_faction_pool_italian | Magna Graecia |
Tarentum Croton Buxentum |
1 | 0.15 | 1 | 3 |
9 | rom_faction_pool_italian | Samnium |
Lucera Malventum Bovianum Aternum |
1 | 0.15 | 1 | 3 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
10 | pun_province_pool_corsica_et_sardinia | Corsica et Sardinia |
Alalia Karalis Olbia |
1 | 0.5 | 2 | 4 |
11 | pun_province_pool_latium_et_campania | Latium et Campania |
Capua Roma Tarracina |
2 | 0.5 | 2 | 4 |
12 | pun_province_pool_samnium | Samnium |
Barium Beneventum Sipontum |
1 | 0.5 | 2 | 4 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
13 | rom_faction_pool_italian | 1 | 0.15 | 1 | 3 | |
14 | gaul_faction_pool_roman | 1 | 0.15 | 1 | 3 |
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Oretani (Hannibal at the Gates)
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Rome (Hannibal at the Gates)
Rome (Hannibal at the Gates)
Etruscan League (Hannibal at the Gates)
Rome (Hannibal at the Gates)
Etruscan League (Hannibal at the Gates)
Astures (Hannibal at the Gates)
Gallaeci (Hannibal at the Gates)
Vaccaei (Hannibal at the Gates)
Cantabri (Hannibal at the Gates)
Liguria (Hannibal at the Gates)
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Insubres (Hannibal at the Gates)
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Carthage (Hannibal at the Gates)
Carthage (Hannibal at the Gates)
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Rome (Hannibal at the Gates)
Rome (Hannibal at the Gates)
Rome (Hannibal at the Gates)
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Mauri (Hannibal at the Gates)
Massyli (Hannibal at the Gates)
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Carthage (Hannibal at the Gates)
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Samnites (Hannibal at the Gates)
Samnites (Hannibal at the Gates)
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Rome (Hannibal at the Gates)
Syracuse (Hannibal at the Gates)
Libya (Hannibal at the Gates)
Libya (Hannibal at the Gates)
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Garamantia (Hannibal at the Gates)
Carthage (Hannibal at the Gates)
Turdetani (Hannibal at the Gates)
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Rome (Hannibal at the Gates)
Rome (Hannibal at the Gates)
Etruscan League (Hannibal at the Gates)