Skythioi Peltastai
(Scythian Skirmishers)Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.
The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Skythioi Peltastai |
Main Unit Key AOR_28_Scythian_Skirmishers |
Land Unit Key AOR_28_Scythian_Skirmishers |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 437 |
Recruitment Cost 437 |
Upkeep Cost 87 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 85 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 5 |
Melee Attack 20 |
7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
46 |
├ Base Defence 9 |
├ Shield shield3 |
└ Shield Defence 37 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity light_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 20 |
Abilities
Skythioi Peltastai- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | |||||||||
Unit Resouces | DEI_Bosporus | |||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||
Lv. 0 |
Hellenistic City
(rom_HELLENIC_city_major_1) Level 0
Hellenistic Polis
(rom_HELLENIC_city_major_2) Level 1
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3
Fortified Town (Copper)
(rom_HELLENIC_city_minor_copper_fort_4) Level 3
Hellenistic Komai (Wine)
(rom_HELLENIC_city_minor_wine_3) Level 2
Hellenistic Town (Wine)
(rom_HELLENIC_city_minor_wine_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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