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Minor Settlement Buildings




Minor Settlement

Village
Garrison Settlement
Garrison Town
Garrison Large Town
Trade Settlement
Trade Town
Trade Large Town
Minor Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village Minor Settlement Level 1
Village
A small community founded for common goals and in shared beliefs.
2 1200 +1% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
2 Trade Settlement Minor Settlement Level 2
Trade Settlement
Local traders are the first pillar of any community.
3 1900 -1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
100 wealth from local commerce (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Garrison Settlement Minor Settlement Level 2
Garrison Settlement
Sometimes it's important to remind people who is really in charge.
3 1800 -1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
100 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Trade Town Minor Settlement Level 3
Trade Town
A bustling hotspot, alive with the hoots of water-sellers and camel traders.
5 2700 -4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
200 wealth from local commerce (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
5 Garrison Town Minor Settlement Level 3
Garrison Town
A garrison's stability nurtures a growing town.
5 2600 -4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
150 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
6 Trade Large Town Minor Settlement Level 4
Trade Large Town
In the greatest bazaars, anything can be bought... and it's a seller's market.
8 3800 -8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
300 wealth from local commerce (this_building)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
7 Garrison Large Town Minor Settlement Level 4
Garrison Large Town
A peaceful, busy metropolis, ensured by the sword.
8 3600 -8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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