menu
HomeHome / Total War: Rome II / Armenia / Buildings / Trade Settlement
Trade Settlement ArmeniaArmenia Minor Settlement Level 2

Trade Settlement

Local traders are the first pillar of any community.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Trade Settlement

Building Name

Trade Settlement

Level Name

east_town_trade_2

Building Chain

Minor Settlement

Building Level

2

Create Time

3

Create Cost

1900

Effects

-1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
100 wealth from local commerce (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Eastern Archers
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
160 Axemen
Axemen
(Eas_Axemen)
Melee Infantry
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
160 Hillmen
Hillmen
(Eas_Hillmen)
Melee Infantry
120 Mob
120 Mob
Mob
(Eas_Mob)
Melee Infantry
160 Persian Hoplites
Persian Hoplites
(Eas_Persian_Hoplites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 80 23 150 7 25 8 24 3 37 15 45 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 50 13 25 11 34 45 45 25
Disqus
Facebook