Noble Vandal Horsemen
Atop these steeds rides greatness, the leaders of a new and powerful kingdom.Originally thought to be from Scandinavia, and settling in Poland during the 2nd century BC, the Vandals were a confederation of Germanic tribes who went on to successfully migrate down through Europe and into Africa, forming a kingdom there in AD439. They didn't stop there. Eventually, Vandal activity in the Mediterranean became so great that the Romans lost control of the sea and many of its islands, including Sicily. Following several Roman attempts to recapture their lost territories the Vandals invaded Italy, where they became the second of the Germanic barbarian peoples to sack Rome during the 5th century - bringing the city to its knees in AD455. This led directly to an attempted invasion of the Eastern Roman Empire, repelled by the Maniots - once the Spartans of legend - and resulting in the Vandals' expulsion from Greece. Eventually, the Romans gave up trying to destroy them, and the two co-existed uneasily until the Western Empire's collapse around AD476.
Unit Name Noble Vandal Horsemen |
Main Unit Key bel_van_noble_vandal_horsemen |
Land Unit Key bel_van_noble_vandal_horsemen |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 900 |
Upkeep Cost 565 |
Melee Attack 47 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 52 |
12 |
├ Base Defence 7 |
├ Shield att_round_large |
└ Shield Defence 5 |
60 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 37 |
264 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
├ Bonus Hit Points 24 |
├ Mount att_ger_noble_germanic_horsemen_horse |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 54 |
Abilities
Noble Vandal Horsemen- Diamond
The unit moves into a diamond-shaped attack formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Last Roman |