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Cattle Herd HunsHuns Herders Level 3

Cattle Herd

"There is a serene beauty to the cow, don\'t you think?"

In the ancient world cattle were an expensive and precious commodity to any farmer, and people rarely ate them except during religious feasts. Instead, oxen were used as beasts of burden for work on farms, where their manure was also used to raise the crops. They were also used to transport loads, particularly along the vast plains and trade routes of the eastern empires. There is evidence that the nomadic people to the north of the Sassanid Empire engaged in transhumanism - the seasonal movement of people and livestock to better pastures - indicating that the raising of cattle and animals remained an important part of their lives.

Herders

Herders\' Yurts
Herders\' Yurts
(att_bld_nomad_herders_1)
Herders Level 0
Cattle Herders
Cattle Herders
(att_bld_nomad_herders_cattle_2)
Herders Level 1
Cattle Herd
Cattle Herd
(att_bld_nomad_herders_cattle_3)
Herders Level 2
Cattle Pens
Cattle Pens
(att_bld_nomad_herders_cattle_4)
Herders Level 3
Goat Herders
Goat Herders
(att_bld_nomad_herders_goats_2)
Herders Level 1
Goat Herd
Goat Herd
(att_bld_nomad_herders_goats_3)
Herders Level 2
Goat Pens
Goat Pens
(att_bld_nomad_herders_goats_4)
Herders Level 3
Shepherds\' Camp
Shepherds\' Camp
(att_bld_nomad_herders_sheep_2)
Herders Level 1
Sheep Flock
Sheep Flock
(att_bld_nomad_herders_sheep_3)
Herders Level 2
Sheep Pens
Sheep Pens
(att_bld_nomad_herders_sheep_4)
Herders Level 3
Cattle Herd

Building Name

Cattle Herd

Level Name

att_bld_nomad_herders_cattle_3

Building Chain

Herders

Building Level

3

Create Time

3

Create Cost

2500

Require Technology

Invasive Pastoralism
Invasive Pastoralism

Effects

Wealth: 214 from animal husbandry (force_to_force_building)
Additional wealth: +64 from animal husbandry per local fertility level (force_to_force_building)
Food: +30 from animal husbandry (force_to_force_own)
Additional food: +11 per local fertility level (force_to_force_own)
Integrity: -2 (force_to_force_own)
Horse breeding II: +10% battle speed for cavalry unit recruits (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units