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Herders\' Yurts HunsHuns Herders Level 1

Herders\' Yurts

Livestock, as much as war, defines nomadic success.

Nomadism is an extremely effective way of living off areas with scarce natural resources, such as the steppes. As grazing is exhausted, herds can be moved on and the land left to recover until the following year. This is also an extremely effective and ruthless way of raising warriors. The easiest way of harvesting scarce resources is, of course, to take them from someone else. The tribe who cannot protect their own livestock, property and kin soon ceases to exist. This also encourages the worst feature of nomad life for neighbouring, settled peoples: nomads will raid and steal from weak, sedentary folk because they are just another resource to be exploited.

Herders

Herders\' Yurts
Herders\' Yurts
(att_bld_nomad_herders_1)
Herders Level 0
Cattle Herders
Cattle Herders
(att_bld_nomad_herders_cattle_2)
Herders Level 1
Cattle Herd
Cattle Herd
(att_bld_nomad_herders_cattle_3)
Herders Level 2
Cattle Pens
Cattle Pens
(att_bld_nomad_herders_cattle_4)
Herders Level 3
Goat Herders
Goat Herders
(att_bld_nomad_herders_goats_2)
Herders Level 1
Goat Herd
Goat Herd
(att_bld_nomad_herders_goats_3)
Herders Level 2
Goat Pens
Goat Pens
(att_bld_nomad_herders_goats_4)
Herders Level 3
Shepherds\' Camp
Shepherds\' Camp
(att_bld_nomad_herders_sheep_2)
Herders Level 1
Sheep Flock
Sheep Flock
(att_bld_nomad_herders_sheep_3)
Herders Level 2
Sheep Pens
Sheep Pens
(att_bld_nomad_herders_sheep_4)
Herders Level 3
Herders\' Yurts

Building Name

Herders\' Yurts

Level Name

att_bld_nomad_herders_1

Building Chain

Herders

Building Level

1

Create Time

1

Create Cost

1000

Effects

Wealth: 100 from animal husbandry (force_to_force_building)
Food: +40 from animal husbandry (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units