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HomeHome / Total War: WARHAMMER III / Skullsmasherz / Units / Orc Boyz
Orc Boyz SkullsmasherzSkullsmasherz Infantry

Orc Boyz

Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.

Orcs, often known as Orc Boyz or just "da boyz", are the hard-fighting infantry found at the heart of most Greenskin tribes. Goblins are more prolific, but it is the Orcs that do the bulk of the bloody work in most battles. That is okay with all parties, as Orcs are a warrior race and there is nothing they like half as much as a good scrap. In fact, it is hard to get Orcs to stop fighting. They are an overly pugnacious lot and if no one else is around they will pummel each other just to keep their spirits up. Luckily, Orcs do not register pain as do other races. A typical green-skinned lout won't let a minor injury, such as a severed limb, keep him from fighting. Orcs are so tough and resilient that if the arm can be found and sewn back on (however crudely) it will heal quickly. Orcs naturally take their robust physique for granted and regard everyone else as weak, puny or "squishy".

Orc Boyz

Unit Name

Orc Boyz

Main Unit Key

wh_main_grn_inf_orc_boyz

Land Unit Key

wh_main_grn_inf_orc_boyz

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

430

Recruitment Cost

430

Upkeep Cost

107

Number of Units

120

Hit Points

9720

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_sword_and_shield

├ Man Entity

wh_main_grn_inf_orc_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

73

Mass

130

└ Man Mass

130.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

60

Speed

31

└ Man Speed

31

Melee Attack

28

Melee Defence

25

Weapon Strength

34

├ Melee Weapon

wh_main_grn_choppa

Base Weapon Damage

26

Armour-Piercing Weapon Damage

8

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.