Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.Many Warriors of Chaos find that the rewards of the gods turn out to more closely resemble afflictions than blessings. In time, many Forsaken lose any capacity for rational thought, setting aside sophisticated weaponry in favour of jagged teeth and twisted claws. They have no intelligence glinting within their black eyes, for their minds churn with nothing more than thoughts of killing and devouring everything they can catch. These atavistic warriors often bear ever-twisting assortments of mutations, including writhing tentacles, chitinous claws, extra heads and hairy, grasping limbs that push out through their armour.
Unit Name Forsaken |
Main Unit Key wh_dlc01_chs_inf_forsaken_0 |
Land Unit Key wh_dlc01_chs_inf_forsaken_0 |
Land Unit Group Parents Infantry |
Land Unit Group Melee Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 80 |
7360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_forsaken |
├ Man Entity wh_dlc01_chs_infantry_forsaken_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 84 |
230 |
└ Man Mass 230.0000 |
85 |
├ Armour wh2_main_body_85 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
46 |
└ Man Speed 46 |
Melee Attack 32 |
20 |
58 |
├ Melee Weapon wh_dlc01_chs_forsaken |
├ Base Weapon Damage 44 |
├ Armour-Piercing Weapon Damage 14 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 36 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |