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HomeHome / Total War: WARHAMMER III / Challenger of the Crow / Units / Chaos Warriors of Khorne (Halberds)
Chaos Warriors of Khorne (Halberds) Challenger of the CrowChallenger of the Crow Infantry

Chaos Warriors of Khorne (Halberds)

Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds.

The Warriors of Chaos that follow the Blood God, as with all servants of the Ruinous Powers, are not limited to the primitive tribes of the north. His grasp can reach the heart of every soldier, every warrior, every life-taker. When a noble Knight of Bretonnia or a Templar of the Empire falls to His worship it is because they forget why they kill. To change from killing for the common good to killing only because one wants to – because the act is pleasing – is when the righteous have fallen from their path. These are the warriors Khorne embraces, never to release. These are the converts that He savours.

Chaos Warriors of Khorne (Halberds)

Unit Name

Chaos Warriors of Khorne (Halberds)

Main Unit Key

wh3_main_kho_inf_chaos_warriors_1

Land Unit Key

wh3_main_kho_inf_chaos_warriors_1

Land Unit Group Parents

Infantry

Land Unit Group

Halberd Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Number of Units

100

Hit Points

9000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_halberd

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

82

Mass

160

└ Man Mass

160.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

28

└ Man Speed

28

Melee Attack

30

Melee Defence

37

Weapon Strength

34

├ Melee Weapon

wh_main_chs_halberd

Base Weapon Damage

10

Armour-Piercing Weapon Damage

24

Bonus vs. Large

19

Bonus vs. Infantry

0

Charge Bonus

10

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.