Marauders of Khorne
Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze.Amongst the savage Northmen there is barely a tribe whose warriors do not include those who honour the Blood God. The lifestyle of Marauder societies near places such as Troll Country or the wild Steppes dovetails neatly with the behaviour the Blood God expects from His followers. Marauders who choose to worship Khorne simply view His patronage as a practical consideration, for those who pay tribute to their dread Lord quickly find themselves blessed with strength and ferocity. However, every lowly devotee of Khorne finds himself on a road to an all-consuming bloodlust that only the most strong-willed can resist, and only the very best can hope to sate.
Unit Name Marauders of Khorne |
Main Unit Key wh3_dlc20_chs_inf_chaos_marauders_mkho |
Land Unit Key wh3_dlc20_chs_inf_chaos_marauders_mkho |
Land Unit Group Parents Infantry |
Land Unit Group Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 106 |
Number of Units 120 |
9360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_axe_and_shield |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 70 |
100 |
└ Man Mass 100.0000 |
35 |
├ Armour wh3_dlc20_heavy_metal_35 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 60 |
35 |
└ Man Speed 35 |
Melee Attack 34 |
23 |
28 |
├ Melee Weapon wh_main_chs_axe_marauders |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |