Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Nestlings / Units / Cultist of Tzeentch
Cultist of Tzeentch The NestlingsThe Nestlings Heroes

Cultist of Tzeentch

Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined.

Tzeentchian cultists are a unique group. Clandestine worship of their God is more common, especially in Cathay, than for the other Chaos Gods due to his secretive and manipulative nature. At the same time, interpreting the Changer's wishes is more challenging than for the more straightforward Khorne or Slaanesh, for whom copious amounts of bodily fluids are usually enough, and a chance to celebrate their Lord with a simple battle is preferable. Strange masks, complicated rituals, and endless scheming and plotting mark out the Cultists of Tzeentch, for whom nothing is ever simple and everything has many facets and aspects to be considered.

Cultist of Tzeentch

Unit Name

Cultist of Tzeentch

Main Unit Key

wh3_main_pro_tze_cha_cultist_1

Land Unit Key

wh3_main_pro_tze_cha_cultist_1

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

500

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4088

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_cultist_of_tzeentch_hr1_warhorse_staff_and_sword

├ Man Entity

wh3_dlc20_cultist_rider_tzeentch_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4080

Mass

600

└ Man Mass

600.0000

Armour

45

├ Armour

wh2_main_leather_45

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

34

└ Man Speed

34

Melee Attack

25

Melee Defence

30

Weapon Strength

285

├ Melee Weapon

wh3_main_tze_staff_cultist

Base Weapon Damage

200

Armour-Piercing Weapon Damage

85

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Gate of Tzeentch
    Undiluted Change in the form of Pink Horrors tumble through into this world, giggling and capering towards the foe.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

No Strengths and Weaknesses