Left Panel
menu
HomeHome / Total War: WARHAMMER III / Da Cage Breakaz / Units / Night Goblin Shaman
Night Goblin Shaman Da Cage BreakazDa Cage Breakaz Heroes

Night Goblin Shaman

Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon.

Night Goblin Shamans wear the easily-recognised hoods of their kind and are known for being particularly crazed due to eating vast quantities of hallucinogenic mushrooms. They are especially knowledgeable about fungus and only Night Goblin Shamans know the full rituals for growing, picking and preparing the deadly madcap mushrooms that can turn a Night Goblin into a ball-wielding Fanatic. It is said that a Night Goblin Shaman who eats too many mushrooms will eventually turn into a Shamanshroom, a magic-saturated fungal shoot. It is a damp, dull life as a mushroom, but it will probably get worse; as Shamanshrooms are highly coveted by other magic-casters, getting turned into one is surely a one-way ticket to being eaten alive.

Night Goblin Shaman

Unit Name

Night Goblin Shaman

Main Unit Key

wh_main_grn_cha_night_goblin_shaman

Land Unit Key

wh_main_grn_cha_night_goblin_shaman

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

250

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3386

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_staff_and_sword

├ Man Entity

wh_main_grn_cha_goblin_hero_lgn_blood_dismember

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3378

Mass

300

└ Man Mass

300.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

35

└ Man Speed

35

Melee Attack

24

Melee Defence

26

Weapon Strength

280

├ Melee Weapon

wh_main_grn_goblin_sword_caster_hero_poison

Base Weapon Damage

200

Armour-Piercing Weapon Damage

80

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Mad Cap Mushrooms
    Night Goblin Shamans brew a pungent fungus potion that, when drunk, will send the Fanatics into a spinning, whirling cyclone of death!

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.