

Carronades
Broadside cannons for sinking mortal ships are devastating when used in the field, pulverising living flesh and solid walls.Many ships of the Undead fleets are equipped with broadside cannons known as Carronades or ‘smashers’, so named for the quick, splintering work they make of even the toughest ship hulls when brought within range. They first incapacitate their target before the zombie hordes board, murder, and loot according to their master’s will. As they sail off, another round of broadside cannon fire sends the ransacked ship and its blood-soaked decks to a watery grave. Carronades are comparable in size and power to the Great Cannons used in the field by the Empire, capable of causing a similar scale of devastation upon living targets and even reducing solid walls to rubble from afar. As with the armies of the Empire, Undead pirates drag their artillery onto the battlefield, with the hisses and cracks of smaller, handheld black powder weapons commonly preceded by the thundering booms of Carronade fire.
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Unit Name Carronades |
Main Unit Key wh2_dlc11_cst_art_carronade |
Land Unit Key wh2_dlc11_cst_art_carronade |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_cst_zombie_dual_cutlass |
├ Engines of War wh2_dlc11_cst_art_carronade |
├ Engine Entity wh2_dlc11_cst_art_carronade |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_infantry_zombie_blood_crew |
├ Man Hit Points 8 |
├ Num Men 44 |
└ Bonus Hit Points 48 |
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├ Engine Mass 3000.0000 |
└ Man Mass 90.0000 |
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├ Armour wh2_main_leather_20 |
├ Shield none |
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├ Engine Speed 20 |
└ Man Speed 23 |
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├ Melee Weapon wh_main_vmp_sword_zombie |
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├ Engines of War wh2_dlc11_cst_art_carronade |
├ Missile Weapon wh2_dlc11_cst_carronade |
├ Projectile wh2_dlc11_cst_carronade_cannon_ball |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Extra Powder
Because you can never have too much.Armour-Piercing Missile Damage x 130%
Base Missile Damage x 130%
Armour-Piercing Explosive Damage x 130%
Base Explosive Damage x 130%
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Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
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Cannot Run
This unit cannot run and will only move at walking pace. -
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when{{tr:morale}} is low).
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be adamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |