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HomeHome / Total War: WARHAMMER III / Chaos / Units / Marauder Horsemen of Nurgle (Throwing Axes)
Marauder Horsemen of Nurgle (Throwing Axes) ChaosChaos Missile Cavalry & Chariots

Marauder Horsemen of Nurgle (Throwing Axes)

The horsemen of the Crow bring contagion and carnage in virulent abundance.

Many Marauders offer sacrifices to the Lord of Decay as precaution against illness, but there are those that completely entrust their souls to His care. When epidemics ravage the northern tribes, some chieftains and shamans decree that their only chance of survival is to devote themselves to the Plague Lord. In return for their lives, they champion Nurgle with sword and flame against rival tribes and the hated realms of the south, the marks of their survival borne by their pallid, pockmarked skin likely to also be branded with His three-circled symbol.

Marauder Horsemen of Nurgle (Throwing Axes)

Unit Name

Marauder Horsemen of Nurgle (Throwing Axes)

Main Unit Key

wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes

Land Unit Key

wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

War Beast

Class

Missile Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

60

Hit Points

5460

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_dlc20_hr1_llh_dual_axe_and_throwing_axes

├ Man Entity

wh3_dlc20_marauder_horsemen_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

83

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

48

Speed

33

└ Man Speed

33

Melee Attack

17

Melee Defence

31

Weapon Strength

24

├ Melee Weapon

wh3_dlc20_chs_marauder_horsemen_mnur_spear

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Ammunition

12

Range

70

Missile Strength

27

├ Missile Weapon

wh3_dlc20_chs_marauder_horsemen_mnur_throwing_axe

├ Projectile

wh3_dlc20_chs_marauder_horsemen_mnur_throwing_axe

Base Missile Damage

6

Armour-Piercing Missile Damage

21

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Nurgle
    A unit with the [[col:white]]Mark of Nurgle has:
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.