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Unit Name Killgore Slaymaim |
Main Unit Key wh3_main_ie_nor_cha_exalted_hero_mkho_killgore_slaymaim |
Land Unit Key wh3_main_ie_nor_cha_exalted_hero_mkho_killgore_slaymaim |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 0 |
Number of Units 1 |
7508 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_chaos_lord_hq4_juggernaut_dual_axe |
├ Man Entity wh3_dlc20_chs_cha_lord_mkho |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7500 |
600 |
└ Man Mass 600.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
33 |
└ Man Speed 33 |
Melee Attack 60 |
35 |
425 |
├ Melee Weapon wh3_main_ie_nor_bloodreaper_juggernaut_killgore |
├ Base Weapon Damage 125 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 65 |
Abilities
-
Paragon of Carnage
Those who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
Melee Attack +8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Fight or Die!
There is no other choice. There never was.
Melee Attack +24
Leadership +16 -
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Destroy the Weak
Causes massive bonus damage when attacking units below 33% health. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |