Goblin Wolf Chariots
Chariots deliver devastating charges to the front lines; the wolf steeds that draw them are ferocious in battle.It wasn't long after they first started using giant wolves as cavalry that Goblin armies began to field wolf-drawn chariots. Cobbled together out of crudely hacked wood or scavenged materials and lashed tight with gutstring cords, all Greenskins hold such rickety constructions in high regard. To be able to rumble across a battlefield mounted atop a chariot is a clear sign of importance. Many tribal Chieftains prefer to ride in chariots, trying to outdo their rivals by fielding the fastest and flashiest contraption.
Unit Name Goblin Wolf Chariots |
Main Unit Key wh_main_grn_cav_goblin_wolf_chariot |
Land Unit Key wh_main_grn_cav_goblin_wolf_chariot |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Number of Units 8 |
6304 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_wm_wolf_chariot01_bow |
├ Engines of War wh_main_grn_chariot_wolf |
├ Engine Entity wh_main_vehicle_grn_wolf_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_main_grn_wolf_chariot |
├ Articulated Entity wh_main_vehicle_grn_wolf_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 8 |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 748 |
840 |
├ Engine Mass 750.0000 |
└ Man Mass 90.0000 |
45 |
├ Armour wh2_main_leather_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 45 |
90 |
├ Engine Speed 90 |
└ Man Speed 33 |
Melee Attack 16 |
20 |
24 |
├ Melee Weapon wh_main_grn_wolf_chariot |
├ Base Weapon Damage 18 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 12 |
Charge Bonus 38 |
Ammunition 23 |
Range 115 |
73 |
├ Missile Weapon wh_main_grn_wolf_chariot_bow |
├ Projectile wh_grn_wolf_chariot_arrow |
├ Base Missile Damage 19 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 2 |
└ Reload Time 6 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |