Sisters of Slaughter
The Sisters of Slaughter are creatures of instinct, impossible to predict and unfathomably deadly.The Sisters fight as they live, moment to moment, with every gut-spilling swipe and viper-quick slash unplanned until the second it is unleashed. Those who have not seen the Sisters of Slaughter at their quicksilver trade mock their talents, refusing to believe that mere instinct - however finely honed - could replace discipline and training. Such doubts last only until the naysayer witnesses a lone Sister hack her way through a trio of captured Daemons, or sees a handful of gladiatrixes fell a raging Chimera with an attack patter that is as sublimely artistic as it is impossible to predict.
Unit Name Sisters of Slaughter |
Main Unit Key wh2_dlc10_def_inf_sisters_of_slaughter |
Land Unit Key wh2_dlc10_def_inf_sisters_of_slaughter |
Land Unit Group Parents Infantry |
Land Unit Group Whip Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 100 |
7500 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_def_whip_and_shield |
├ Man Entity wh2_main_def_infantry_witch_elves_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 67 |
90 |
└ Man Mass 90.0000 |
5 |
├ Armour wh2_main_body_5 |
├ Shield wh_missile_block_20_metal |
└ Missile Block Chance 20 |
Leadership 82 |
44 |
└ Man Speed 44 |
Melee Attack 40 |
58 |
38 |
├ Melee Weapon wh2_dlc10_def_sisters_of_slaughter_whip |
├ Base Weapon Damage 27 |
├ Armour-Piercing Weapon Damage 11 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
The Trial of Blades
The laughing warrior-women dance into battle, spinning their blades with a ferocious grace.
Melee Attack +8
Armour-Piercing Weapon Damage +4 -
Murderous Mastery
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Defender
This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position. - Murderous Mastery
Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires |