Bone Giant
The Necrolith Colossi are great bestriding monuments, often in the shape of hulking skeletons.While many Necrolith Colossi are sculpted into noble and proud forms - such as heroes of old or even Ptra himself - there are other enormous war statuaries carved to resemble giant skeletons, their huge forms adorned with mortuary ornamentation and dread hieroglyphics to tether a warrior’s soul within. The Bone Giants of Bhagar are such creations, magnificent colossi whose stone bodies and limbs were fashioned from a white marble said to be indistinguishable from bone. When the Bone Giants emerge, the ground shakes and the enemies of Nehekhara will surely die!
Unit Name Bone Giant |
Main Unit Key wh2_pro06_tmb_mon_bone_giant_0 |
Land Unit Key wh2_pro06_tmb_mon_bone_giant_0 |
Land Unit Group Parents Constructs |
Land Unit Group Specialist Artillery |
Caste Monster |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1600 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
12620 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts gi1_colossus_bow |
├ Man Entity wh2_pro06_tmb_mon_bone_giant |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 12612 |
6500 |
└ Man Mass 6500.0000 |
80 |
├ Armour wh2_main_bone_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
32 |
└ Man Speed 32 |
Melee Attack 30 |
28 |
400 |
├ Melee Weapon wh2_dlc10_tmb_bone_giant |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Ammunition 20 |
Range 350 |
562 |
├ Missile Weapon wh2_dlc10_tmb_bone_giant_bow |
├ Projectile wh2_dlc10_tmb_bone_giant_arrow |
├ Base Missile Damage 90 |
├ Armour-Piercing Missile Damage 360 |
├ Base Explosive Damage 102.0000 |
├ Armour-Piercing Explosive Damage 66.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Construct
This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |