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HomeHome / Total War: WARHAMMER III / The Bloody Handz / Units / Da Warlord's Boyz (Night Goblins)
Da Warlord's Boyz (Night Goblins) The Bloody HandzThe Bloody Handz Infantry

Da Warlord's Boyz (Night Goblins)

A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks.

Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.

Da Warlord's Boyz (Night Goblins)

Unit Name

Da Warlord's Boyz (Night Goblins)

Main Unit Key

wh_dlc06_grn_inf_da_warlords_boyz_0

Land Unit Key

wh_dlc06_grn_inf_da_warlords_boyz_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

160

Hit Points

8960

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sword_and_shield

├ Man Entity

wh_main_grn_inf_night_goblin_blood_dismembers

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

48

Mass

90

└ Man Mass

90.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

54

Speed

35

└ Man Speed

35

Melee Attack

34

Melee Defence

31

Weapon Strength

27

├ Melee Weapon

wh_dlc06_grn_goblin_sword_rustblight

Base Weapon Damage

21

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Stalk
    This unit can move hidden in any terrain.
Recuitment Requirement
Maximum Number 1