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HomeHome / Total War: WARHAMMER III / Challenger of the Serpent / Units / Dragon Ogre Shaggoth
Dragon Ogre Shaggoth Challenger of the SerpentChallenger of the Serpent Monsters & Beasts

Dragon Ogre Shaggoth

The Shaggoth tower over the common man, casting fearsome shadows matched only by the seismic devastation they cause.

Dragon Ogre Shaggoth are living legends of carnage and devastation. As a Dragon Ogre ages, it becomes ever larger, growing stronger and more powerful. As long as it can find lightning to refresh its body and revitalise its mind, there is no limit to the size one can reach. The eldest and most primal of their kind are truly titanic beings, each a towering mountain of muscle and fury, reinforced by the power of the raging storm.

Dragon Ogre Shaggoth

Unit Name

Dragon Ogre Shaggoth

Main Unit Key

wh_dlc01_chs_mon_dragon_ogre_shaggoth

Land Unit Key

wh_dlc01_chs_mon_dragon_ogre_shaggoth

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Dragon Ogre Shaggoth

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Number of Units

1

Hit Points

8588

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ce2_shaggoth_2handed_axe

├ Man Entity

wh_dlc01_chs_dragon_ogre_shaggoth_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8580

Mass

5500

└ Man Mass

5500.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

76

└ Man Speed

76

Melee Attack

58

Melee Defence

44

Weapon Strength

510

├ Melee Weapon

wh_dlc01_chs_dragon_ogre_shaggoth

Base Weapon Damage

160

Armour-Piercing Weapon Damage

350

Bonus vs. Large

30

Bonus vs. Infantry

0

Charge Bonus

52

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.