Great Unclean One
The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight.A gigantic figure bloated with decay, disease and all imaginable kinds of physical corruption, the Daemon's skin is a necrose and leathery surface covered with pockmarks, sores and other signs of loathsome infestation. His inner organs, rank with decay, spill through the ruptured skin and hang like rotting drapes about an immense girth. From these organs burst tiny pustulant creatures called Nurglings, which chew and suck upon the nauseous juices within. Such foulness echoes the fundamental truth of the universe: whilst there is life, there will be ruin and decay, even unto the end of all things.
Unit Name Great Unclean One |
Main Unit Key wh3_main_nur_mon_great_unclean_one_0 |
Land Unit Key wh3_main_nur_mon_great_unclean_one_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1800 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Number of Units 1 |
11360 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu9b_wh3_great_unclean_one_sword |
├ Man Entity wh3_main_monster_great_unclean_one |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 11352 |
7000 |
└ Man Mass 7000.0000 |
50 |
├ Armour wh2_main_body_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
36 |
└ Man Speed 36 |
Melee Attack 55 |
45 |
500 |
├ Melee Weapon wh3_main_great_unclean_one |
├ Base Weapon Damage 150 |
├ Armour-Piercing Weapon Damage 350 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Miasma of Pestilence
The most putrescent vapour fills the air, loosening lunches and bowels, and causing violent, crippling vomiting seizures in nearby foes.
Charge Bonus x 60%
Melee Attack -24 -
Stream of Corruption
A poisonous spurt of diseased gas and bile spews forth from the spellcaster's diseased lungs, drenching the enemy in vile, choking pus. -
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |