Chaos Warriors of Khorne
Fighters raised from the strongest of Northmen stock, but no longer truly human.The Warriors of Chaos that follow the Blood God, as with all servants of the Ruinous Powers, are not limited to the primitive tribes of the north. His grasp can reach the heart of every soldier, every warrior, every life-taker. When a noble Knight of Bretonnia or a Templar of the Empire falls to His worship it is because they forget why they kill. To change from killing for the common good to killing only because one wants to – because the act is pleasing – is when the righteous have fallen from their path. These are the warriors Khorne embraces, never to release. These are the converts that He savours.
Unit Name Chaos Warriors of Khorne |
Main Unit Key wh3_main_kho_inf_chaos_warriors_0 |
Land Unit Key wh3_main_kho_inf_chaos_warriors_0 |
Land Unit Group Parents Infantry |
Land Unit Group Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 100 |
9000 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_khorne_axe_and_shield |
├ Man Entity wh_main_infantry_standard_very_large_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 82 |
160 |
└ Man Mass 160.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 75 |
28 |
└ Man Speed 28 |
Melee Attack 36 |
39 |
36 |
├ Melee Weapon wh_main_chs_axe |
├ Base Weapon Damage 26 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos | |
The Lost God |