Greasus Goldtooth
The fattest, wealthiest and most powerful Ogre in living memory – but still the Overtyrant hungers for more. More!Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese was one of many whelps sired by the infamous Gofg, Tyrant of the Goldtooth tribe. Like his brothers, Greasus grew up to become strong and fat. Unlike his brothers, he killed and ate his own father. As word spread of such prodigious deeds, many Tyrants decided to join the ruthless new leader of the Goldtooth tribe and soon, once again, the Ogre Kingdoms had an Overtyrant. These days, grown older, larger, louder and richer than ever, Goldtooth's coffers fill faster than his Gnoblars can count. Yet Greasus' rampant success has not diminished his greed, or his all-consuming desire to conquer everything he sees.
Unit Name Greasus Goldtooth |
Main Unit Key wh3_main_ogr_cha_greasus_goldtooth_0 |
Land Unit Key wh3_main_ogr_cha_greasus_goldtooth_0 |
Land Unit Group Parents Lords |
Land Unit Group Great Axe Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 1 |
8488 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts th2_greasus_club |
├ Man Entity wh3_main_ogr_cha_greasus |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8480 |
4000 |
└ Man Mass 4000.0000 |
55 |
├ Armour wh2_main_body_55 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
35 |
└ Man Speed 35 |
Melee Attack 65 |
38 |
590 |
├ Melee Weapon wh3_main_ogr_mace_greasus |
├ Base Weapon Damage 135 |
├ Armour-Piercing Weapon Damage 455 |
├ Bonus vs. Large 25 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Everyone Has Their Price
This hex makes the foe reconsider their options – perhaps leading a warband into almost certain death isn't quite such a good idea after all?
Melee Attack -24
Leadership -8 -
Hoardmaster
The ability to lead your force from the front and melee with the best of 'em is not something to be sniffed at.
Leadership +8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Melee Defence +24
Leadership +16
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Realm of Chaos |