Left Panel
menu
HomeHome / Total War: WARHAMMER III / Nurgle Rebels / Units / Festering Stooges (Exalted Plaguebearers of Nurgle)
Festering Stooges (Exalted Plaguebearers of Nurgle) Nurgle RebelsNurgle Rebels Infantry

Festering Stooges (Exalted Plaguebearers of Nurgle)

Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies.

The rank and file of Nurgle's legions, crafted from the soul-stuff of mortals who have been slain by Nurgle's Rot. What little of the Plaguebearer's skin that can be seen beneath the discharge of innumerable sores is tinged with suppurant greens and vile browns. Pus weeps continuously from its single bloodshot eye and from the Daemon's forehead protrudes a single horn – the mark of Nurgle's Rot. Units of Plaguebearers are surrounded by a constant drone, created by the attendant hosts of plump black flies, and by the endless counting as the Daemons attempt to calculate their master's ever-changing requirements.

Festering Stooges (Exalted Plaguebearers of Nurgle)

Unit Name

Festering Stooges (Exalted Plaguebearers of Nurgle)

Main Unit Key

wh3_twa06_nur_inf_plaguebearers_ror_0

Land Unit Key

wh3_twa06_nur_inf_plaguebearers_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1550

Recruitment Cost

1550

Upkeep Cost

388

Number of Units

100

Hit Points

13200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4d_wh3_nurgle_sword_death_heads

├ Man Entity

wh3_main_nur_inf_plaguebearer_exalted_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

124

Mass

175

└ Man Mass

175.0000

Armour

35

├ Armour

wh2_main_body_35

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

27

└ Man Speed

27

Melee Attack

48

Melee Defence

50

Weapon Strength

52

├ Melee Weapon

wh3_main_nur_plaguesword_exalted

Base Weapon Damage

34

Armour-Piercing Weapon Damage

18

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

8

Ammunition

3

Range

70

Missile Strength

46

├ Missile Weapon

wh3_nur_plaguebearers_deaths_head

├ Projectile

wh3_nur_plaguebearers_deaths_head

Base Missile Damage

9

Armour-Piercing Missile Damage

21

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

6.56

Accuracy

10

Reload Skill

18

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Festering Gate
    "Behold the festering hordes; from the gate they pour, ever undying in its shadow!"
  • Gloom of Flies
    "The flies! By the Gods, so many flies!"
    Melee Defence +9

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1