Light War Sleds
Even the cruellest elements are no obstacle to the Motherland's sturdy War Sleds.In times of winter, the armies of Kislev must still range far and wide across brutal, snow-blasted terrain. For this reason, the Kislevite armies are often supported by War Sleds. Loaded with supplies, especially black powder and shot, they trail behind rotas of Winged Lancers or regiments of Kossar warriors. War Sleds are crewed by sturdy veterans who can be trusted to stand their ground, drawn from the ranks of the Streltsi and Kossars alike.
Unit Name Light War Sleds |
Main Unit Key wh3_main_ksl_veh_light_war_sled_0 |
Land Unit Key wh3_main_ksl_veh_light_war_sled_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Sled |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 4 |
6024 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_wm_warsled01_driver |
├ Engines of War wh3_main_ksl_veh_war_sled_light |
├ Engine Entity wh3_main_vehicle_light_war_sled |
├ Engine Hit Points 8 |
├ Articulated wh3_main_vehicle_light_war_sled |
├ Articulated Entity wh3_main_vehicle_light_war_sled_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 20 |
└ Bonus Hit Points 1450 |
1700 |
├ Engine Mass 1600.0000 |
└ Man Mass 100.0000 |
50 |
├ Armour wh2_main_chainmail_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
75 |
├ Engine Speed 75 |
└ Man Speed 33 |
Melee Attack 34 |
26 |
88 |
├ Melee Weapon wh3_main_ksl_bear_draught_sled |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 55 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 38 |
Ammunition 120 |
Range 130 |
34 |
├ Missile Weapon wh3_main_ksl_sled_rifle |
├ Projectile wh3_ksl_sled_rifle_bullet |
├ Base Missile Damage 10 |
├ Armour-Piercing Missile Damage 34 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 13 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |