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HomeHome / Total War: WARHAMMER III / Kharneth's Sons / Units / Cultist of Khorne (Chaos Steed)
Cultist of Khorne (Chaos Steed) Kharneth's SonsKharneth's Sons Heroes

Cultist of Khorne (Chaos Steed)

A mortal warrior with strength and bloodlust beyond any other, charging atop a berserker steed fed on human flesh.

A warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters.

Cultist of Khorne (Chaos Steed)

Unit Name

Cultist of Khorne (Chaos Steed)

Main Unit Key

wh3_main_kho_cha_cultist_1

Land Unit Key

wh3_main_kho_cha_cultist_1

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

900

Recruitment Cost

2000

Upkeep Cost

250

Number of Units

1

Hit Points

4468

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_dlc20_hr1_glhh_sword_and_shield

├ Man Entity

wh3_dlc20_cultist_rider_khorne_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4460

Mass

1000

└ Man Mass

1000.0000

Armour

95

├ Armour

wh2_main_plate_95

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

65

Speed

44

└ Man Speed

44

Melee Attack

55

Melee Defence

40

Weapon Strength

420

├ Melee Weapon

wh3_main_kho_axe_cultist

Base Weapon Damage

275

Armour-Piercing Weapon Damage

145

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

60

Abilities

  • Gate of Khorne
    Khorne's loyal Cultist forces open the gate to allow His vicious, chosen Bloodletters to surge through and consume the inauspicious enemy.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.