Great Longma Riders
The riders of the Celestial Host are the elite of the elite. The Dragon Emperor trusts only his own kin more than they.The Celestial Dragon Guard are formidable soldiers, easily the equal to the best mortal troops of other realms. Supplementing their natural skill, they are given the best equipment in the Cathayan empire – often carrying Celestial blades and armour forged in the workshops of Kunlan. Their presence on the battlefield almost guarantees victory for the Cathayans, and other troops in the army draw courage from the sight of the Dragon Emperor’s personal troops. Almost without exception, the Longma cavalry of the Celestial Host consist of the Dragon-blooded. Swifter than normal horses and able to spear their foes on their horns, Great Longma are the ultimate shock horse soldiers anywhere in the world.
Unit Name Great Longma Riders |
Main Unit Key wh3_main_cth_cav_jade_longma_riders_0 |
Land Unit Key wh3_main_cth_cav_jade_longma_riders_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Flying Cavalry |
Caste Monstrous Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 24 |
6072 |
├ Mount 24 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_wh3_cathay_hr1_longma_halberd_and_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 245 |
100 |
└ Man Mass 100.0000 |
110 |
├ Armour wh2_main_chainmail_110 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 72 |
33 |
└ Man Speed 33 |
Melee Attack 36 |
34 |
65 |
├ Melee Weapon wh3_main_cth_longma_rider_lance |
├ Base Weapon Damage 45 |
├ Armour-Piercing Weapon Damage 20 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 75 |
Abilities
-
Battle Harmony: Yang
There must be balance in all things: dark and light, moon and sun, female and male.
Melee Attack +4
Melee Defence +6
Leadership +6
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Can Fly
This unit can fly. -
Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Strengths & Weaknesses
- Harmony: Yang
This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units. - Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.