Orc Labourers
They're stupid, lumbering gits, but strong and aggressive, so therefore useful to the Chaos Dwarfs, both in the mines and on the battlefield.Even though their numbers have steadily increased down the long centuries, the Chaos Dwarfs are still few, and are far outnumbered by those over whom they claim dominion through might and cruelty – their Labourers. The Chaos Dwarfs consider all life other than their own kind to have value only as raw resource and fitting sacrifice, and to them the muscle, sinew and souls of those that bow and scrape and cringe before them are no more than a commodity to be amassed, exploited and spent. Without labour from without, Zharr-Naggrund would not have been built and its vast industries could not be maintained. Even now, the need for fresh-blood and workers only increases with each passing year. Orc labourers are therefore a common sight, but they are an unpredictable lot and are often sent to their deaths in droves.
Unit Name Orc Labourers |
Main Unit Key wh3_dlc23_chd_inf_orc_labourers |
Land Unit Key wh3_dlc23_chd_inf_orc_labourers |
Land Unit Group Parents Infantry |
Land Unit Group Great Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 75 |
Number of Units 140 |
10640 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu2_orc_2handed_axe |
├ Man Entity wh3_dlc23_chd_inf_orc_labourers |
├ Man Hit Points 8 |
├ Num Men 140 |
└ Bonus Hit Points 68 |
130 |
└ Man Mass 130.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 36 |
31 |
└ Man Speed 31 |
Melee Attack 22 |
12 |
24 |
├ Melee Weapon wh3_dlc23_chd_inf_orc_labourers |
├ Base Weapon Damage 6 |
├ Armour-Piercing Weapon Damage 18 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Abilities
-
Malign Authority
"Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
Leadership +8
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poor Leadership
This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable. - Meat Shield
While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Faction Availability | |
---|---|
The Realm of Chaos |