Wardancers (Asrai Spears)
When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard the Wardancers as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster God, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.
Unit Name Wardancers (Asrai Spears) |
Main Unit Key wh_dlc05_wef_inf_wardancers_1 |
Land Unit Key wh_dlc05_wef_inf_wardancers_1 |
Land Unit Group Parents Infantry |
Land Unit Group Spear Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
Number of Units 100 |
6800 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_elf_2handed_spear |
├ Man Entity wh_dlc05_wef_inf_wardancer_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 60 |
110 |
└ Man Mass 110.0000 |
15 |
├ Armour wh2_main_body_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
46 |
└ Man Speed 46 |
Melee Attack 30 |
49 |
32 |
├ Melee Weapon wh_dlc05_wef_spear_wardancer |
├ Base Weapon Damage 12 |
├ Armour-Piercing Weapon Damage 20 |
├ Bonus vs. Large 23 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Abilities
-
Woven Mist
The Wardancer threads and loops, contorting to create an ethereal fabric that turns aside arrows and bolts.
Melee Defence -24
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +40
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Shadow Dances of Loec
The servants and worshippers of Loec perform many intricate, swirling, lethal dances in his name. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |