Spirit of Tepok (Coatl)
On feathered wings of victory and vengeance.The long, feathered wings of the Coatl spread high above the field of battle, casting shadow over the forces of Chaos and raining magical fury down on their ranks. With the head of a Dragon and a scaled, serpentine body, the Coatl forms an intimidating silhouette before the sun. Blocking the rays of light above its own forces, the Lizardmen army in its shadow is obscured, shielded from the eyes of their enemies.
Unit Name Spirit of Tepok (Coatl) |
Main Unit Key wh2_dlc17_lzd_mon_coatl_ror_0 |
Land Unit Key wh2_dlc17_lzd_mon_coatl_ror_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Support Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1950 |
Recruitment Cost 2100 |
Upkeep Cost 525 |
Number of Units 1 |
7620 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bi4_dlc17_coatl |
├ Man Entity wh2_dlc17_lzd_mon_coatl_ror |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7612 |
2500 |
└ Man Mass 2500.0000 |
70 |
├ Armour wh2_main_body_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
46 |
└ Man Speed 46 |
Melee Attack 50 |
59 |
395 |
├ Melee Weapon wh2_dlc17_lzd_coatl |
├ Base Weapon Damage 115 |
├ Armour-Piercing Weapon Damage 280 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Earth Blood
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth. -
Master of the Sacred Places
These guardians of the most secret and sacred places can manipulate their environment to obscure themselves from foes. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Birona's Timewarp
The Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
Speed x 125%
Melee Attack +24
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Master of the Sacred Places
Whilst the Coatl is flying, any friendly ground unit that stands within range of its passive ability gains Stalk . - Spellcaster
This unit can cast spells. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |