Arcane Phoenix
To the Asur, the fabled airborne companions of Asuryan the Creator are both the harbingers of woe and bearers of hope.The Arcane Phoenix is a majestic and fearsome creature, with a wingspan typically as great as any of the mighty war-eagles of the High Elves. They are cloaked in blazing feathers that can turn the sharpest arrow, their true power bound to their nature as a creature of spirit and fire; the living embodiments of the destructive and purging Wind of Aqshy. Flames dance across their pinions to sear their prey whenever they attack, a long pair of feathered tails leaving a spray of blazing sparks and embers in their wake as they swoop across the battlefield. Wizards go to great lengths to bind Arcane Phoenixes to their will whenever they appear, both to command their considerable power as well as to keep their destructive wrath out of the hands of their enemies.
Unit Name Arcane Phoenix |
Main Unit Key wh2_dlc15_hef_mon_arcane_phoenix_0 |
Land Unit Key wh2_dlc15_hef_mon_arcane_phoenix_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1850 |
Recruitment Cost 1850 |
Upkeep Cost 463 |
Number of Units 1 |
6898 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bi1_eagle |
├ Man Entity wh2_dlc15_hef_mon_arcane_phoenix_0 |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6890 |
1500 |
└ Man Mass 1500.0000 |
50 |
├ Armour wh2_main_body_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
80 |
└ Man Speed 80 |
Melee Attack 46 |
40 |
440 |
├ Melee Weapon wh2_dlc15_hef_arcane_phoenix |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 58 |
Abilities
-
Emberstorm
The Phoenix's spiralling dive whips the Winds of Magic into a swirling vortex of magical flame. -
Fiery Rebirth
Upon death, the potent arcane energies of the Phoenix erupt into a magnificent pyre. -
Attuned to Magic
Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Rebirth
When death is imminent, this unit has a chance of regaining some of its health. - Attuned to Magic
This unit has magical attacks and becomes stronger when the winds of magic are in full gale. - Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Faction Availability | |
---|---|
Immortal Empires |